Pi Mu Rho said:Technically, I'm under an NDA or 3, so I can't really say.
:naughty:
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Pi Mu Rho said:Technically, I'm under an NDA or 3, so I can't really say.
Pi Mu Rho said:Technically, I'm under an NDA or 3, so I can't really say.
Pi Mu Rho said:I designed the tanks you see there, plus all the ones you don't see.
Demolition man said:And that company is called Petroglyph...?
Pi Mu Rho said:I'm based in the UK. (Nearly) everyone else is in the US - the studio is in LA.
Pi Mu Rho said:Traditionally, it's the other way round, but there is method in our madness
So someone else was controlling the vehicles?Pi Mu Rho said:It was more to show the RTS-style vehicle controls, from a first-person view.
There's a counterpart video showing the overhead RTS-style interface, but I can't release that one (it contains too much stuff that we're still using)
I wish I could show some of the current tech - dropships swooping in to deliver vehicles, troops running around, big firefights, showstopping bugs, AI problems...
Ah that is pretty cool, so is the multiplayer kind of like Natural Selection or Savage?Pi Mu Rho said:No, I was controlling them in that video. The overlays weren't recorded as part of the demo (deliberately), but there's a menu that allows you to control a vehicle (select and aim). It sucked, frankly. It started off similar to the HL2 NPC control, but got horribly overcomplicated.
The overhead video is the same scenario, but played out differently. The player is crouched behind a wall, controlling the vehicles in an entirely RTS style.
Pi Mu Rho said:Not having played either, I couldn't say.
In MP, the focus is a bit more on action. There's a commander that's in charge of base building, income and defence. They also relay information to the other players and control the superweapons.
Everyone else goes round as infantry or vehicles, attempting to ultimately destroy the enemy base.
There are a couple games out like this already.Raziel-Jcd said:I just pissed my pants!
Foxtrot said:There are a couple games out like this already.
Foxtrot said:There are a couple games out like this already.
Raziel-Jcd said:C&C Renegade = Could have been insane but was CRAP
So anymore?
Savage is great, you should try it, the fighting system is more complex than you would think.Raziel-Jcd said:C&C Renegade = Could have been insane but was CRAP
Natural Selection = Was good for a mod, but i didnt like anything about it.
Savage = Looks dumb. I dont want to fight some animals with bows im sry.
So anymore?
Pi Mu Rho said:Several people involved in this worked on Renegade.
The phrase "Renegade Done Right" has been seen a few times.
Foxtrot said:Savage is great, you should try it, the fighting system is more complex than you would think.
Besides what makes this game any different? Very little media, small development team (I am guessing), and development team no one has heard of.
I am just saying, with what has been provided there is no real reason to get uber-excited about it when there are already games out like that, that most people either haven't heard of or haven't played. The games sounds good, but there is really nothing out to judge it by yet. And just because there are some good developers on the team doesn't make it any different, the game probably won't be widely known unless it does really good and after release.Pi Mu Rho said:What makes Half-Life different to Quake? What makes C&C different to Warcraft?
What makes it different is the featureset we have, and the way we implement it.
As for the development team, they've all got AAA titles to their names.
Why not reserve judgement until the game is released? I posted this video for those people that were already interested in it. I'm not going to provide an exhaustive list of what is and isn't in it compared to other games.