M
masonface
Guest
My map has been compiling the vis stage for over 36 hours now because I have an outdoor area in my map that I didn't plan through well enough, as well as a few other mistakes that vis is known to hate.
My question is:
Because my map is essentially a few large rooms and an outdoor area, is there anyway I can manually create the portals so that vis will only construct a visibility matrix of each individual room and its contents as one leaf, rather than construct a visibility matrix of each individual brush and entity?
Also, would cleaning up the csg clipping, such as having pillars clip the floor and subdividing the geometry, help the vis compile times? Would reducing the volume of my skybox help?
I know this is kind of a technical question, but I'd appreciate any advice.
Thanks in advance.
My question is:
Because my map is essentially a few large rooms and an outdoor area, is there anyway I can manually create the portals so that vis will only construct a visibility matrix of each individual room and its contents as one leaf, rather than construct a visibility matrix of each individual brush and entity?
Also, would cleaning up the csg clipping, such as having pillars clip the floor and subdividing the geometry, help the vis compile times? Would reducing the volume of my skybox help?
I know this is kind of a technical question, but I'd appreciate any advice.
Thanks in advance.