Venmoch
Newbie
- Joined
- Jan 15, 2004
- Messages
- 1,064
- Reaction score
- 0
OK, this may take a way and will probably be solved with a really simple answer but I'll ask anyway.
I'm attempting to convert a CS 1.6 world model into HL2. The mesh and everything works fine, however, the compiled model always seems to have that annoying Purple and Black "Texture Missing" texture. Now I've gone into Milkshape and made sure the SMD is looking for VMT's and I'm fairly sure the .qc file is pointed in the right place, (Currently its $cdmaterials "materials\models\weapons\w_Irifle\" but I've tried a few other settings) however HL2 seems unable to see it.
Any ideas? or am I just missing something increadibly fundamental here? (Incidently if it helps the TGA's weren't compiled into the actual materials folder and copied over, could this be causing it as well?)
The VMT's contain
Thanks for the help guys!
I'm attempting to convert a CS 1.6 world model into HL2. The mesh and everything works fine, however, the compiled model always seems to have that annoying Purple and Black "Texture Missing" texture. Now I've gone into Milkshape and made sure the SMD is looking for VMT's and I'm fairly sure the .qc file is pointed in the right place, (Currently its $cdmaterials "materials\models\weapons\w_Irifle\" but I've tried a few other settings) however HL2 seems unable to see it.
Any ideas? or am I just missing something increadibly fundamental here? (Incidently if it helps the TGA's weren't compiled into the actual materials folder and copied over, could this be causing it as well?)
The VMT's contain
Code:
"VertexLitGeneric"
{
"$baseTexture" "materials\models\weapons\w_Irifle\body.vtf"
}
Thanks for the help guys!