Texture issue

Pi Mu Rho

ValveTime Admin | Enemy of fun
Staff member
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Aug 5, 2003
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Ok, maybe I'm going insane, but if my texturename.vmt has
Code:
"VertexLitGeneric"
{
	"$baseTexture" "models/storm/storm"
	"$surfaceprop" "metal"
}
in it, then it should behave like metal (with regards to bullet impacts etc). Except it doesn't. I've even checked it against textures in the GCF that do behave correctly. What am I missing here?
 
Nevermind, fixed it.

The properties of a model (which is what the texture was on) define what it's made of, not the material. Bit annoying, but not a problem now.
 
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