- Joined
- Aug 5, 2003
- Messages
- 9,356
- Reaction score
- 165
Ok, maybe I'm going insane, but if my texturename.vmt has
in it, then it should behave like metal (with regards to bullet impacts etc). Except it doesn't. I've even checked it against textures in the GCF that do behave correctly. What am I missing here?
Code:
"VertexLitGeneric"
{
"$baseTexture" "models/storm/storm"
"$surfaceprop" "metal"
}