archvilell
Newbie
- Joined
- Nov 22, 2004
- Messages
- 408
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I think that there is a limit as to the size of texture I can put on stuff, but I'm not sure what it is. Any thoughts?
I found a way to model my shotgun pretty easily; so easily in fact it is probably illegal in some way and HL2 will hate me for it.
I selected my model, Get - Property - Texture Projection - YZ.
This laid the polygons in a sideways manner so it is really easy to fit them to my gun. There has to be something wrong with this. I used a crappy picture just to see if it would work, and it works great. It applies the texture to it, and all appears well.
Funny, though. I won't be happy until I do the same thing by doing it the long, hard, and time-consuming way. Unless this is the way. Then I'd be really happy.
- 10 minutes later -
I've got some photos, but they aren't on one image. So I photoshopped them into a single 1600 by 1200 .tga file. But now I can't take apart the polygons to lay them on their respective sections. Am I not allowed to do this? If so, how do I get a really long image onto a square without wasting a ton of space and losing detail?
- Another 10 minutes later -
Crap, I'm losing hope on this "take pictures of the gun then slap it on" deal. I can't break the image so I can set them on the right sections; I can fit the whole gun on a 1600 x 1200 rectangle without losing nice detail. Now I can't get the texture to stay showing when I close the texture editor (which I don't know if it's supposed to do, and if it is, if the texture stays on when I save).
Can anyone steer me back on course again?
-Archvilell
I found a way to model my shotgun pretty easily; so easily in fact it is probably illegal in some way and HL2 will hate me for it.
I selected my model, Get - Property - Texture Projection - YZ.
This laid the polygons in a sideways manner so it is really easy to fit them to my gun. There has to be something wrong with this. I used a crappy picture just to see if it would work, and it works great. It applies the texture to it, and all appears well.
Funny, though. I won't be happy until I do the same thing by doing it the long, hard, and time-consuming way. Unless this is the way. Then I'd be really happy.
- 10 minutes later -
I've got some photos, but they aren't on one image. So I photoshopped them into a single 1600 by 1200 .tga file. But now I can't take apart the polygons to lay them on their respective sections. Am I not allowed to do this? If so, how do I get a really long image onto a square without wasting a ton of space and losing detail?
- Another 10 minutes later -
Crap, I'm losing hope on this "take pictures of the gun then slap it on" deal. I can't break the image so I can set them on the right sections; I can fit the whole gun on a 1600 x 1200 rectangle without losing nice detail. Now I can't get the texture to stay showing when I close the texture editor (which I don't know if it's supposed to do, and if it is, if the texture stays on when I save).
Can anyone steer me back on course again?
-Archvilell