N
norabbit
Guest
hi everybody,
here is a gui for the vTex tool used to convert your textures (tga) to the vtf format used by the source engine.
The gui helps you to manage your directories where you put your textures (in both the game sdk directory and the game directory), select the compiling options (skybox, no compression, no mipmap...) and create the vmf file which is used to define the material properties of the texture.
some functionalities :
there is a preset system, so you can have multiple presets for your games/mod.
You just have to specify the right directories and the name of the directory you want to use to store your textures. Then you can manage your sub-directories and files directly from the GUI.
For each textures, you can edit the compilating options (those wich are used when converting a tga to vtf with vtex) and the base variables ("$basetexture","$surfaceprop", shader type, and many others...)
The compilating options and the base variables are loaded from txt files, so they can be easily upgraded. The files be different for each preset.
There is currently no support for proxies, so the "custom variables" are useless for now, I'm working on it.
Shaders Fallback aren't supported yet, it will come with proxies.
that's all for now.
Please, fell free to send me or post any suggestion, comments, bugs...
tkx
ps : sorry for my english if there are any error (I did my best )
here it is :
http://www.open-design.be/dev/TexturEd.zip
some captures :
main form :
configuration form :
while editing :
here is a gui for the vTex tool used to convert your textures (tga) to the vtf format used by the source engine.
The gui helps you to manage your directories where you put your textures (in both the game sdk directory and the game directory), select the compiling options (skybox, no compression, no mipmap...) and create the vmf file which is used to define the material properties of the texture.
some functionalities :
there is a preset system, so you can have multiple presets for your games/mod.
You just have to specify the right directories and the name of the directory you want to use to store your textures. Then you can manage your sub-directories and files directly from the GUI.
For each textures, you can edit the compilating options (those wich are used when converting a tga to vtf with vtex) and the base variables ("$basetexture","$surfaceprop", shader type, and many others...)
The compilating options and the base variables are loaded from txt files, so they can be easily upgraded. The files be different for each preset.
There is currently no support for proxies, so the "custom variables" are useless for now, I'm working on it.
Shaders Fallback aren't supported yet, it will come with proxies.
that's all for now.
Please, fell free to send me or post any suggestion, comments, bugs...
tkx
ps : sorry for my english if there are any error (I did my best )
here it is :
http://www.open-design.be/dev/TexturEd.zip
some captures :
main form :
configuration form :
while editing :