Textures Wantted

Mapster

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Hey i nead some textures to make this map... I nead:
A green texture (only greeen)
flower wall paper
Orange wood
A gold texture
sea shell wall paper for the bathroom

If anyone can help me with tehse i will be grate full
 
You'll need to DL Microsofts .NET Framework before you use the GUI.

VTEXGUI actually compile tga files to vtf and vmt files. But it also copies your image automaticaly to the right directory if you wish to.

I'll try to explain what it does in order.
1. If the Don't copy .tga checkbox is not checked (this is the default setting), VTEXGUI will copy the tga specified in the "Location of TGA" textbox to the directory [email protected]/sourcesdk_content/(hl2 or hl2dm etc.. depending of what is selected in the Game combobox)/materialsrc/(folder to sort texture into)

2. It will execute vtex by using the sourcesdk_content settings so if the path to the sourcesdk_content is not correct, Vtex cannot be found and executed. To get the good path, there is an easy solution, press the "Use %sourcesdk% path" button. The last important option to set is the folder to sort texture into. Just enter any word there.

When you'll press the make texture button, VTEXGUI will look if this directory exists in the materialsrc folder (the directory i'm refering to is the name of the folder you specified in the "folder to sort texture into" option. If it doesn't exist, it will create it. Then, as I said, it will copy the tga file in it and then execute vtex, wich will create the vtf and vmt files and place them in your half-life 2/hl2/materials/folder automaticaly. You'll now have a working texture for HL2. You must have a good tga file though, I mean, it size should be a power of 2 (like 256x256 or 512x512 pixels) and 32bits. Oh and you need to have Steam opened.

Ti133700N
VtexGUI : http://www.syxenz.com/VTEXGUIv051.zip

http://www.halflife2.net/forums/showthread.php?t=56048&page=5&pp=15
 
yeah i have tryed that and it doesn't work... the tga just end up somewere else :hmph:
 
Copy paste the content of the Status textbox please. And post a screenshot of the parameters you used.
 
thanks i got the .vtf file format for photoshop 7.0... it works... thanks guys :)
 
hey were do you put the texrures?
i have saved them as testerpic.vtf and i have no idea were to put it :rolling:
 
In your materialsrc folder in another folder named whatever you want. Hammer will pick it up. Then when you distibute the map, use bspzip to zip up the texture into the bsp.
Look around for tutorials on how to do that if you dont know how to already.

You'll also need it in the materials folder for whatever game with the same folder name.
 
half-life 2\hl2\materialsrc\newtextures?

can i put it their?
i tryed to put them in all differant places but they don't seem to gte piceked up by hammer

EDIT: What settings do i nead i have had a bit of a look on google and coiuldn't find anything.
 
half-life 2\hl2\materials\newtextures\testerpic.vtf and don't forget to add the vmt, I guess you don't have one.

half-life 2\hl2\materials\newtextures\testerpic.vmt
content:

"LightmappedGeneric"
{
"$baseTexture" "newtextures/testerpic"
}
 
One note: If you just need some color, you can take a largely white or neutral-colored textture and color it. tie it to a func-brush, and you can apply it int the effects settings. i forget the exacts, but you can figure it out...

obviously you shouldn't do a whole map like that... I'm just saying
 
no that isn't all i wantm iwant some flower:

A green texture (only greeen)
flower wall paper
Orange wood
A gold texture
sea shell wall paper for the bathroom

But i don't know how to save them... i design my pictures
save them as testerpic.vtf in all sorts of places
but i carn't seem to use them in the editor
 
Phisionary said:
One note: If you just need some color, you can take a largely white or neutral-colored textture and color it. tie it to a func-brush, and you can apply it int the effects settings. i forget the exacts, but you can figure it out...

obviously you shouldn't do a whole map like that... I'm just saying

doing that will not look nice at all
 
Freelancer said:
doing that will not look nice at all

Why? You have a white texture, you want it green.. turn it green. As long as all you need is a color on a plain texture is looks fine.

I'm not saying that this makes it a good texture, but it has it's uses if you just want color....
 
First, for what game is it? CSS? HL? HLDM?
Second, did you read my post? You don't need to save it in all sorts of places. You only need 2 files for each texture you want to use. one vtf and on vmt.
 
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