TF2 At EBgames.com?

next christmas?

my god.....

I should learn never to believe release dates
 
It's amazing that we all used to think that game had good graphics when it was first announced... Granted, it was first announced a number of years ago, but still...
 
I can't believe gamestop are still using those old HL1 engine screens, lol....


"Half-Life's incredible advanced technology" ROFLMAO
 
"I just picked up this sweet game and it rocks! The hooker class is by far the best yet. It might be the mushrooms talking but the graphics are far superior to Ms. Pacman"

Hehe
 
Is it just me or are all the release dates that they are unsure about always end up being 11/14?
 
I went and dug this up from the 2nd to last issue of PCXL, a no longer existant PC magazine. From the last 2 issues (the ones that I own), I browsed through them looking for this TF2 preview for you guys. I saw a Halo preview, a Duke Nukem forever preview, a Heat.net ad, a dailyradar.com ad, etc. It brought back a sea of nostalgia, that's for sure.

Since this magazine is no longer around and the article is MEGA old, I'm going to assume the former publisher won't mind my posting of this, it won't cause a loss of profit. If any mod feels to, please delete it:

(Note: This is how I found out about HL, I heard the game was free so I went searching, and that's how it all started.)

Anyways, on to the preview:
MAY 2000:

THE SKINNY
"In the beginning, there was Doom, and it was good. Then there was Quake, and it was better. And during the years of Quake, a mod was written that forever changed multiplayer gaming - Team Fortress. The smart guys at Valve (smart enough to make Half-Life) also had enough foresight to see the potential of Team Fortress and secured the rights to TF2, and merged with developers of the original Team Fortress in '98.

The first step of this new union was porting Team Fortress Classic to the Half-Life engine, which was completed last April. [my commentary: ROFL! This article is ancient.] The second step is the creation of Team Fortress 2: Brotherhood of Arms, once scheduled as an add-on but not being released as a game on its own.

Anticipation for TF2 is at a fevered pitch because of the many features are already known by the public... scalable character models, parametric animation, 12 player classes, voice over net [my commentary: ooooh lol :p], interface evolution, bots, campaigns, missions, vehicles... and that's just what is "public."

Typing up the next section, hold on...
 
Okay, this thing is 3 pages long, and I don't want to type it all (nor do I want to risk getting sued), so heres a few short excerpts from the rest:

PIECE OF MIND
Q: What technological advancement would you like to see to bring teamplay to the masses?

Gabe Newell ---> Currently I'm thinking a lot about how the AAI can help create a better social and team-oriented experience to gaming. I'm not thinking about bots, but more of a coordination and planning role. [my commentary: anyone seeing a way early hint at HL2 here? I did.]

... Character models will range from highly detailed 3500 polys all the way down to 500 polys. Instead of turning into a slide show when 10 soldiers run around a corner, the engine will detail down the characters on the screen so as to not overload your specific system [my commentary: who's up for some Source?]

... but the big advancement will be voice communication. Players will have the ability to speak to one another in-game (the onscreen characters actually lip-sunc to what you say -- or something pretty close to it).

That's about all I felt was worth looking at, but it's a breath of fresh (yet old) information about TF2 / HL2... interesting to see they had this all planned out years ago.
 
i hate these people who sell games without even knowing what they are selling.
 
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