TF2 needs more...

TF2 needs more...

  • [B]Maps[/B] - leave the balance as it is, less complexity, more environments and game types

    Votes: 46 53.5%
  • [B]Guns[/B] - more weapons = more ways to play the game, which I would prefer to more maps.

    Votes: 11 12.8%
  • [B]Achievements[/B] - so I'm a statwhore? Nothing wrong with that!

    Votes: 5 5.8%
  • [B]Girl characters[/B] - they're all guys, what's up with that?

    Votes: 5 5.8%
  • [B]Nuthin'[/B] - it's fine just the way it is. The custom community can take care of the rest.

    Votes: 3 3.5%
  • [B]Matchmaking[/B] - I want to play with people of my own skill level at the click of a button.

    Votes: 5 5.8%
  • [B]CTF[/B] - Capture the Flag is what made TF great, let's not forget our roots.

    Votes: 11 12.8%

  • Total voters
    86
  • Poll closed .
What's the difference between Zone Control and Hydro?

In Zone Control there ares everal zones active at one time. Its like the current CP maps except that all the points are active, and the map is none linear. You score points every 10seconds or so depending on how many of the points your team controls. The most points after the time limit wins.

Would definatly love this back in TF2 :thumbs:
 
In Zone Control there ares everal zones active at one time. Its like the current CP maps except that all the points are active, and the map is none linear. You score points every 10seconds or so depending on how many of the points your team controls. The most points after the time limit wins.

Would definatly love this back in TF2 :thumbs:
Sounds like fun, TF2 definately needs more gamemodes.
 
wait, how do you people know its the pyros bag?? if anything it would be either the heavies or the soldiers, jest for the sake of comedy, i can imagine a heavy playing with little barbie dolls in his flower bag, and a medic bursting through the door with guns blasting behind him saying "Come on big sissy, time to pile ass!"

Its in the pyro's locker.
 
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