Stormy
Companion Cube
- Joined
- Aug 7, 2003
- Messages
- 3,888
- Reaction score
- 22
I just mean that the wireframes around the models do not look as tho they represent where the polygones are on the model. A big part of modeling, especily in tearms of games, is making sure your models are as low polly as possible and as clean as possible. You can't wast pollys willy nilly. A psp for example can handle around 3000 pollys at any given time, now thats not much, you must make everyone count or its just a wast and a burden on the system.