IchI
Newbie
- Joined
- Aug 1, 2003
- Messages
- 2,710
- Reaction score
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No Name
Looking for anyone with talent. If u think u have got any skill contact me at [email protected]
Info
Gameplay
The game will be very simple and easy to play. Your specials are all activated with one button and the stamina jumps are activated with a double tap of jump. The need to keep all the controls simple and not to have 4 crouch buttons and anoying prone mods that only slow the gameplay down are just anoying. I have got rid of them all and the gameplay will be very fast and active. Each class has an ability. The abilitys are not needed and use stamina. stamina in this game is not like dod. U do not use stamina when running around or jumping. Also when u do run out of stamina it will not effect your ability to perform. U will just not be able to use your abilitys. I gave everyone a ability to add more skill into the game. Anyone can play the game but having abilitys and skills to master adds a hole new competative side to the game. Making classes that would normally be very crap and boring (scout) into tactical mashines so to speak. The game will make no sense at all. I didn't want to limit my self to stupid storylines and background info when it is not needed. People don;t care what happened before or how u go to where u are fighting. All they care about is fun, killing and social activitys. When anyone dies the reinforment time will be set to go off every 30-60seconds. This will be set and it dosn't count down from when u die. It will happen at every 30-60 intervils in the game. This will create a spectator type of gameplay where u can watch your team but will be able to optamise by the mapper with a simple map_primatives entite. This will make balancing on maps perfect.
Map Types
Capture The Flag 2 (CTF2) This will be the same as CTF. But there are 2 flags located in 2 different tactical places on the map. Giving some classes a tactical advantage on some flag points and some not. Both flags will be captured at the teams capture point.
Objective (O) This will range from assault style maps where objectives have to be forfilled with basic demolition and object retreaveal, each map will consist of about 3 objectives.
Convoy (C) This is a convoy or some sort of vehicle that will be controlled by the computer and will run along a set path at a very slow pase. The defenders have to obviasly defend the vehicles walst the drive along and also the attackers have to attack and destroy the convoy. There will be small (not very powerfull) mounted guns on the vehicles and also spots when the players can jump on, instead of walking and having to keep up with the moving vehicle. There will be 3 points on the map so when the defenders get there they now respawn from that location. On the way there will be blockades that demo men must destroy for the convoy to proceed.
Setting
The maps will not be very realistic to even day enviroments and be tactical fortfress's with certain aspects there for reasons to make the game more active for each class. Also having different map themes like rain maps snowy enviroments etc... There will also be some map interactivity but thats not yet decided.
Back Ground
The game actually has no background storyline and nothing leading up to the game. Its just basiclly loads of stuff mixed together. It isn't realistic and it mixes fun aspects of games all into one. The idea of no background story gives me a very braud ability to have anything I want in the game and also I can;t see many people caring about what happened before in iriaq when ua re playing an iraqi freedom game.
Stamina
Stamina will not reduce the speed that u run when u run out and also will not be used up by running around. Only special features which requier stamina will be effected.
Looking for anyone with talent. If u think u have got any skill contact me at [email protected]
Info
Gameplay
The game will be very simple and easy to play. Your specials are all activated with one button and the stamina jumps are activated with a double tap of jump. The need to keep all the controls simple and not to have 4 crouch buttons and anoying prone mods that only slow the gameplay down are just anoying. I have got rid of them all and the gameplay will be very fast and active. Each class has an ability. The abilitys are not needed and use stamina. stamina in this game is not like dod. U do not use stamina when running around or jumping. Also when u do run out of stamina it will not effect your ability to perform. U will just not be able to use your abilitys. I gave everyone a ability to add more skill into the game. Anyone can play the game but having abilitys and skills to master adds a hole new competative side to the game. Making classes that would normally be very crap and boring (scout) into tactical mashines so to speak. The game will make no sense at all. I didn't want to limit my self to stupid storylines and background info when it is not needed. People don;t care what happened before or how u go to where u are fighting. All they care about is fun, killing and social activitys. When anyone dies the reinforment time will be set to go off every 30-60seconds. This will be set and it dosn't count down from when u die. It will happen at every 30-60 intervils in the game. This will create a spectator type of gameplay where u can watch your team but will be able to optamise by the mapper with a simple map_primatives entite. This will make balancing on maps perfect.
Map Types
Capture The Flag 2 (CTF2) This will be the same as CTF. But there are 2 flags located in 2 different tactical places on the map. Giving some classes a tactical advantage on some flag points and some not. Both flags will be captured at the teams capture point.
Objective (O) This will range from assault style maps where objectives have to be forfilled with basic demolition and object retreaveal, each map will consist of about 3 objectives.
Convoy (C) This is a convoy or some sort of vehicle that will be controlled by the computer and will run along a set path at a very slow pase. The defenders have to obviasly defend the vehicles walst the drive along and also the attackers have to attack and destroy the convoy. There will be small (not very powerfull) mounted guns on the vehicles and also spots when the players can jump on, instead of walking and having to keep up with the moving vehicle. There will be 3 points on the map so when the defenders get there they now respawn from that location. On the way there will be blockades that demo men must destroy for the convoy to proceed.
Setting
The maps will not be very realistic to even day enviroments and be tactical fortfress's with certain aspects there for reasons to make the game more active for each class. Also having different map themes like rain maps snowy enviroments etc... There will also be some map interactivity but thats not yet decided.
Back Ground
The game actually has no background storyline and nothing leading up to the game. Its just basiclly loads of stuff mixed together. It isn't realistic and it mixes fun aspects of games all into one. The idea of no background story gives me a very braud ability to have anything I want in the game and also I can;t see many people caring about what happened before in iriaq when ua re playing an iraqi freedom game.
Stamina
Stamina will not reduce the speed that u run when u run out and also will not be used up by running around. Only special features which requier stamina will be effected.