The Awping debate revived

W

Winbacker

Guest
I know this topic has been raised again and again, but I've never had a chance to address it directly. But after all, these forums are for debate, so here goes:

Contrary to popular belief, AWPING
(using the Arctic Warfare Magnum, otherwise known as the AWP)
does require a high degree of skill to use effectively as well as consistently well.

This does not include the awping of still targets. Any monkey can do that.

Consistently Awping moving targets is another matter.

This requires
1) Great reflexes (for targets that expose themselves briefly)
2) Great hand -eye coordination (to place the reticle on the target, while stopping the mouse, then firing, to successfully hit your target, all in a split second)
3) Great sense of timing (knowing when to shoot, as the AWP has a terribly low rate of fire)
4) Great visuo-spacial perception and judgement (ability to predict target movement, follow it and anticipate it as it moves thru space)
5) Great cunning (ability to deceive, remain unpredictable, chose appropriate sniping positions, and to predict target behavior).

I've been playing CS for years, and I've witnessed countless players being completely INEFFECTIVE with the AWP. People who label the awp as a noob cannon are simply lying to themselves. Perhaps they keep getting awped because they stand still for too long, or they witness other less experienced players who stand still get awped far too often.

Alot of people probably complain about awpers when they try and take them out long range with an mp5 or a weapon of similar calibre. This works less often than it does. The game provides options to take out snipers
1)Use smoke
2)Use Flashes
3)Take alternate routes
4)Cover and Fire (though this takes team coordination, are rarity on a public server)


Buyin the AWP makes one far from invincible:
The AWP is largely ineffective at close range. (If you have an automatic, and get close to the awper, the odds are highly in your favor)
The AWP is loud: Firing it makes your general whereabouts known to any player with good audio perception and a good sound system of course.

My beliefs on the scout are more or less the same. It requires great skill in the same way the awp does.

Autosnipers have pretty much the same weakness as the bolt action rifles. Plus the AWPS and Autos slow you down.

All in all, awping takes skill for the reasons stated above. If you feel that it takes no skill, then obviously you have a high degree of ability in the things I mentioned above, and don't realize it. Or you are ineffective with it, but because you witness others taking out many targets with it, you think it takes no skill. But anyone simply saying "anyone can awp" is living in denial.
 
The fact remains that a awp player only has to hit you once. The secondary fact is that all it takes is for one other team member to hang back with an ak or m4 and take off those that pose a threat to the sniper. I don't deny that there is skill involved in awp, but whenever I use awp I seem to get many more kills than ordinary combat situations. On the whole I feel the awp is still unbalanced, it's used often in clan situations for the reason that it's kickass. It only takes 2 awp players and a few guarding team members to completely own a defensive map. Also if people would stop buying awp when there are so few players on the map then most of the problems I have with the weapon would be moot.
 
It's easy to kill someone even if they are close... I mean you can hit anything unscoped if you stand still for a split second. The problem is that you can always pull out your pistol to run faster and the scope doesn't move... Besides a lot of the time You only have to shoot in the general direction. The lag handles rest, scout its much more difficult.
 
I waited around a corner, everyone ran into me, and died from my awp, 1 bullet per a person, 5 people, I took out the whole team with an awp...
 
it's easy to AWP well, but hard to AWP excellently.

It's half prediction and psychology when you start getting really good at it, and I'm serious about that.
 
Amen to that. Especially people who call you "snipernoob" if you headshotted them with a scout are so annoying. Headshot with scout = pwnage. Not cheap or something.
 
Sure anyone can pick people off if they camp out at certain choke points but if players stopped running out into their line of fire when they know full well they will be there, or got a smoke grenade each there would be no problem.
It may not be as effective vs seasoned snipers who will change location and drop you in the blink of an eye, but you can hardly complain because somebody is better than you.

I think an advertising campaign advising players of the existence of smoke grenades would help, especially as they are actually useful in Source.
 
I'm not that fond of an awp, I might pick one up if it's laying on the ground but other than that I think the one hit death is kinda cheap and it's extremly annoying when half the server is using awp all you hear is big bangs going off non stop. I don't think there's much skill to awp, aim and shoot, oh noes.
 
xLostx said:
I'm not that fond of an awp, I might pick one up if it's laying on the ground but other than that I think the one hit death is kinda cheap and it's extremly annoying when half the server is using awp all you hear is big bangs going off non stop. I don't think there's much skill to awp, aim and shoot, oh noes.
at least they dont ALWAYS one hit kill anymore, back in 1.5 they did like 2x as much damage (like 116 if you got hit in the hand or foot or leg).
 
Ennui said:
at least they dont ALWAYS one hit kill anymore, back in 1.5 they did like 2x as much damage (like 116 if you got hit in the hand or foot or leg).
Yup, they took some away from awp and shoved it in the scout, giving some interesting one scout shot kill with no hs =]

I agree with the poster of this thread. AWP and scout indeed can be picked up and used quite easily, but to be good at takes practice and time. And you cant handle both the same - AWP is more sluggish and you have to take that into account, while scout is much faster in handling.
 
I'm still pretty much a noob, but I'm amazed at how many times I've seen half my T team on dust2 killed by a sniper through the double doors. As soon as I get enough money to spare, a smoke grenade in front of the doors solves the problem. I do that for a couple of rounds, then maybe I run low on money or go the other way. Does anyone else smoke the doors? Not a chance.
 
see, dammit people, now I have to go play CS.

First time in months.
 
Im pretty new to CS and even newer to using sniper rifles. Basically I never really buy the awp although I may use it if I find one and the situation is right. However I've taken a liking to the scout, can still get the 1 shot kills if you do it right and i like the lightness of the gun and quicker reloading. Im not terribly good but I have had rounds where I've saved teams by completly destroying a rush with that gun alone, rare but I can pull it sometimes.

The autosnipe is pretty unbalanced I feel, although I do use it since other people will no doubt use it against me. Nothing funnier than taking out 8 people with that gun down that hallway in prodigy as you stand on the stairs and the terrotist rush with smokes. Fire into the smoke and they have no idea. heh. Still fairly unbalanced i believe.

scout rules but, gotta keep practicin mind you
 
I'd be fine if the max damage an awp did was 99 except for a headshot, atleast that gives you a cahnce to fight back or run.
 
The fact is, the gun is in the game and people are just gonna have to deal with it. I used to be one of those guys that would always bitch when someone shot me with the AWP. Yeah it's only one shot to kill but so is almost every other gun in the game if you have good accuracy, headshots are your friends :) The scout is as powerful as the AWP at close range, one shot to the chest will kill you with full health/armor. Unfortunatly most people prefer to call it a noob gun and bitch about why it shouldn't be in the game rather then learn ways around it. I rarely use the AWP but I will grab one if the situation calls for it.

I like to consider myself a good player, and if I get killed 9-10 it was my own damn fault. Maybe I'm the only one that looks at games like this......if I die it's because I did something wrong not because someone is being cheap/ghey and using a certain gun. You can take down an awper at range with only a glock, it's certainly stupid to try but it can be done :thumbs:
 
Considering how dodgy the hit boxes are in cs:s any sniping involves a certain amount of luck.

The amount of times i've pulled a reflex shot with the AWP, completely missed the target by a few feet, and been rewarded with a one shot kill is ridiculous.
 
Ive shot right at the head with scout and didn't get the shot. Other times I shot at the chest and got a headshot. Too dodgy
 
I just love the fact that when ur pwning with awm those little kids get angry and go like WTF!!!11 N00B!!!!1 GO AWAY!!!!1 MY MUMMY PWNS U!!!
if it's in the game it's meant to be there... anyways I like scout more :sniper: :x
 
AWP in CS is underpowered compared to the AI rifle.

Apparently, an AWM bullet whizzing by your face could almost take your head off.

I hate people who complain in public servers. If you're dumb enough to get picked off by a lousy awper, then you have nobody to blame but yourself. Same goes for the autosnipe. I picked up this mentality when I first started getting decent at the game. I hated AUGs and SIGs, because some new player would run around like a chicken with it's head cut off, every now and then get a lucky kill. (By lucky I mean catching somebody off guard) I had this whole mindset about how SIGs and AUGs take no talent. Then I realized, maybe I should just get better with the AK and M4 just to show them that in Counterstrike, skill matters more than money.

Most of the time if I'm in a server with a cocky awper, I'll challenge him to scouts. The nicer players will accept, and we'll have some fun. If people complain about the awpers in pubs, they should watch some videos of Monty. That guy is ridiculous.
 
Smigit said:
Im pretty new to CS and even newer to using sniper rifles. Basically I never really buy the awp although I may use it if I find one and the situation is right. However I've taken a liking to the scout, can still get the 1 shot kills if you do it right and i like the lightness of the gun and quicker reloading. Im not terribly good but I have had rounds where I've saved teams by completly destroying a rush with that gun alone, rare but I can pull it sometimes.

The autosnipe is pretty unbalanced I feel, although I do use it since other people will no doubt use it against me. Nothing funnier than taking out 8 people with that gun down that hallway in prodigy as you stand on the stairs and the terrotist rush with smokes. Fire into the smoke and they have no idea. heh. Still fairly unbalanced i believe.

scout rules but, gotta keep practicin mind you

We think along the same lines. However, in prodigy there is something funnier: AUTO SHOTTY RUSH! (when you CT) or that fancy SMG when T.

I prefer the scout to AWP as I like to be able to run away in fear. Scout HS are the best thing in the game. Also, you can't rush with an AWP, whereas you can with a scout (and get killed if there are 2 people instead of the 1 you expect)
 
beam said:
You can take down an awper at range with only a glock, it's certainly stupid to try but it can be done :thumbs:
I've managed it with a deagle, not the glock though. The ultimate would have to be TMPing an AWP
 
People often get awped because they move in ways in order to properly engage an enemy with an ak/colt/mp5/aug/commando type weapon.

A player aware of the high powered presence of the awp, should also move/act accordingly, instead of complaining that their routine operation for taking out an enemy with the previous group of weapons was interrupted by an awper.

A HUGE part of awping in this game is the fact that many awpers know the lay of the land and the great spots to go to get lots of kills. With this in mind, players need to keep track of
the likelyhood of an enemy awp
and they need to act accordingly and not predictably run into the usual sniper-watched areas like targets at a shooting range.
 
It is a noob cannon. I just play in servers where it's disabled, so it's all good.
 
Winbacker said:
4)Cover and Fire (though this takes team coordination, are rarity on a public server)

Yeah. And it wont work in clan server. I have noticed that firing round or too just towards enemy is a waste of ammo. See those bullets doesent do a s*i* in there. Its always better to aim proper. For example if u shoot one clip of ak in long range...well its just impossible to hit enemy.
 
diluted said:
It is a noob cannon. I just play in servers where it's disabled, so it's all good.


And if you ever had to play in a league match or scrim you wouldn't last 7 seconds :angel:
 
the autosniper is a noobcannon, awp is not. awp at least takes some skill, while you can spray in their direction and kill em before they notice. cept... thats probably quite realistic...
 
I wish reliabilty were part of the game (and jams - DEs are [in]famous for that). Would solve alot of the bitching.
 
I thought the sheild was good in countering snipers, but I still think the awp should be in game. The only problem I ahve is that it seems to be easier and take less skill in source, it seems to accurate, by this I kmean you dont have to stay still for very long to get perfect accuracy.
 
I agree the Awp takes skill, and good players can seriously kick ass w/ it. The problem is the, the best Rifleman will almost always lose to an equally skilled Awper, because they dont fight on the same plane. But I gotta say, hunting down snipers w/ a 12 guage is alot of fun :), even though its most often suicide. Actually, I get them a fair amount of the time :). Like the man said in this opening thread, you can use flashes, nades ect ect. Thats the mainstay of a Shotgun Guy :)
 
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