W
Winbacker
Guest
I know this topic has been raised again and again, but I've never had a chance to address it directly. But after all, these forums are for debate, so here goes:
Contrary to popular belief, AWPING
(using the Arctic Warfare Magnum, otherwise known as the AWP)
does require a high degree of skill to use effectively as well as consistently well.
This does not include the awping of still targets. Any monkey can do that.
Consistently Awping moving targets is another matter.
This requires
1) Great reflexes (for targets that expose themselves briefly)
2) Great hand -eye coordination (to place the reticle on the target, while stopping the mouse, then firing, to successfully hit your target, all in a split second)
3) Great sense of timing (knowing when to shoot, as the AWP has a terribly low rate of fire)
4) Great visuo-spacial perception and judgement (ability to predict target movement, follow it and anticipate it as it moves thru space)
5) Great cunning (ability to deceive, remain unpredictable, chose appropriate sniping positions, and to predict target behavior).
I've been playing CS for years, and I've witnessed countless players being completely INEFFECTIVE with the AWP. People who label the awp as a noob cannon are simply lying to themselves. Perhaps they keep getting awped because they stand still for too long, or they witness other less experienced players who stand still get awped far too often.
Alot of people probably complain about awpers when they try and take them out long range with an mp5 or a weapon of similar calibre. This works less often than it does. The game provides options to take out snipers
1)Use smoke
2)Use Flashes
3)Take alternate routes
4)Cover and Fire (though this takes team coordination, are rarity on a public server)
Buyin the AWP makes one far from invincible:
The AWP is largely ineffective at close range. (If you have an automatic, and get close to the awper, the odds are highly in your favor)
The AWP is loud: Firing it makes your general whereabouts known to any player with good audio perception and a good sound system of course.
My beliefs on the scout are more or less the same. It requires great skill in the same way the awp does.
Autosnipers have pretty much the same weakness as the bolt action rifles. Plus the AWPS and Autos slow you down.
All in all, awping takes skill for the reasons stated above. If you feel that it takes no skill, then obviously you have a high degree of ability in the things I mentioned above, and don't realize it. Or you are ineffective with it, but because you witness others taking out many targets with it, you think it takes no skill. But anyone simply saying "anyone can awp" is living in denial.
Contrary to popular belief, AWPING
(using the Arctic Warfare Magnum, otherwise known as the AWP)
does require a high degree of skill to use effectively as well as consistently well.
This does not include the awping of still targets. Any monkey can do that.
Consistently Awping moving targets is another matter.
This requires
1) Great reflexes (for targets that expose themselves briefly)
2) Great hand -eye coordination (to place the reticle on the target, while stopping the mouse, then firing, to successfully hit your target, all in a split second)
3) Great sense of timing (knowing when to shoot, as the AWP has a terribly low rate of fire)
4) Great visuo-spacial perception and judgement (ability to predict target movement, follow it and anticipate it as it moves thru space)
5) Great cunning (ability to deceive, remain unpredictable, chose appropriate sniping positions, and to predict target behavior).
I've been playing CS for years, and I've witnessed countless players being completely INEFFECTIVE with the AWP. People who label the awp as a noob cannon are simply lying to themselves. Perhaps they keep getting awped because they stand still for too long, or they witness other less experienced players who stand still get awped far too often.
Alot of people probably complain about awpers when they try and take them out long range with an mp5 or a weapon of similar calibre. This works less often than it does. The game provides options to take out snipers
1)Use smoke
2)Use Flashes
3)Take alternate routes
4)Cover and Fire (though this takes team coordination, are rarity on a public server)
Buyin the AWP makes one far from invincible:
The AWP is largely ineffective at close range. (If you have an automatic, and get close to the awper, the odds are highly in your favor)
The AWP is loud: Firing it makes your general whereabouts known to any player with good audio perception and a good sound system of course.
My beliefs on the scout are more or less the same. It requires great skill in the same way the awp does.
Autosnipers have pretty much the same weakness as the bolt action rifles. Plus the AWPS and Autos slow you down.
All in all, awping takes skill for the reasons stated above. If you feel that it takes no skill, then obviously you have a high degree of ability in the things I mentioned above, and don't realize it. Or you are ineffective with it, but because you witness others taking out many targets with it, you think it takes no skill. But anyone simply saying "anyone can awp" is living in denial.