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UndeadScottsman said:Anyone wanna take screenshots of all these cut monsters? I'm at work at the moment and I can't peruse the alpha files.
Sincerely,
Jeremy Dunn
P'raps, but wasn't the OICW icon from the HUD in one of the pre-cache thingummies?Feath said:Some of these things could've been cut before September 2003. They were just hanging around as a concept thing when that guy hacked Valve.
UndeadScottsman said:Anyone wanna take screenshots of all these cut monsters? I'm at work at the moment and I can't peruse the alpha files.
Sincerely,
Jeremy Dunn
Evil^Milk said:i'm pretty sure all the cut monsters are still in the hl2 gcfs (as this was the case with hl1), someone take out the modelviewer and take pictures
Mr.Wotsit said:I'm surprised that nobody has noticed a certain point where some old monsters do show up quite subtly. I mean, they're pretty in your face at the time so I'd have thought it would have been mentioned by now...
Fat reduction I imagine.ñµkËz said:What happened to "Mr. Blobby Cheeks"?
What are you talking about? Do you mean the vortigaunts?Mr.Wotsit said:I'm surprised that nobody has noticed a certain point where some old monsters do show up quite subtly. I mean, they're pretty in your face at the time so I'd have thought it would have been mentioned by now...
.ñµkËz said:What happened to "Mr. Blobby Cheeks"?
Mr.Wotsit said:I'm surprised that nobody has noticed a certain point where some old monsters do show up quite subtly. I mean, they're pretty in your face at the time so I'd have thought it would have been mentioned by now...
Maybe they were tall and short as well?Feath said:Wait a minute. How can they show up "Subtly" and be "in your face". That's just a complete contradiction.
The new creatures have nothing on the old creatures from HL1.
Yeah, I don't quite now what it is._HL4E_halfLife_ said:you know i saw a monster that i never seen before and i don't know what it is,u see it while ur taking the first ride into the citadel u see what to me looks like a giant frog or something crossing a bridge, anyone else know what im talking about?
_HL4E_halfLife_ said:you know i saw a monster that i never seen before and i don't know what it is,u see it while ur taking the first ride into the citadel u see what to me looks like a giant frog or something crossing a bridge, anyone else know what im talking about?
Oh come one, a source version of the tentacle? Seeing a garg fight a strider? Gonarch running amok in the streets of City 17? Wouldn't you have loved that?Dalamari said:They prolly cut that stuff because it wouldn't be very fun to play HL1 with a new engine and some combine, I perfer the new monsters over the old ones.
ScreenshotMediocrity said:IIRC, that's a Crab Synth, and the things on the catwalk above it are Mortar Synths. Apparently, they are described in Raising the Bar.
Apos said:The game was pretty sparse on enemies and interesting weapons. If you think about it, there was not a SINGLE enemy in the entire game that anyone who had been following the legal media releases had not already seen pictures or or heard described. Originally, Gabe and the gang had said that they were holding back tons of stuff. Originally, they had said there would be around 50 enemies in the game. They obviously were in the midst of getting a ton of great and creative weapons tested and ready... but none of them apparently worked right by the time they needed to draw the line on new content.
Really a shame. The game was fantastic, but in a way, underwhelming because it held back on some very obvious promises and new experiments that just cried out for use in the story and in the engine.
Apos said:I mean, only two weapons that really take advantage of the realistic physics in a creative way? (the Combine pulse secondary fire and the gravity gun)
oldagerocker said:What they left out of Half-life 2, im pretty sure will make an expansion amazing... some of the other weapons in OpFor and BlueShift were damn good fun and would have done well in half-life, but as hl was such a great game, they wernt needed to supplement it.
I'm fairly certain that the enemies and guns taken out of hl2 just didnt add anything drasticly exciting to the gameplay, the bullsquid would have looked out of place or been too easy to kill on the levels, so they'll make levels just for some great bullsquid AI in an expansion.
The only thing i am genuinly disapointed about is the lack of Icthy's, it would be great on the coast level to swim out to fight an Icthy and not get raped so badly by the worms.
oldagerocker said:What they left out of Half-life 2, im pretty sure will make an expansion amazing... some of the other weapons in OpFor and BlueShift were damn good fun and would have done well in half-life, but as hl was such a great game, they wernt needed to supplement it.
I'm fairly certain that the enemies and guns taken out of hl2 just didnt add anything drasticly exciting to the gameplay, the bullsquid would have looked out of place or been too easy to kill on the levels, so they'll make levels just for some great bullsquid AI in an expansion.
The only thing i am genuinly disapointed about is the lack of Icthy's, it would be great on the coast level to swim out to fight an Icthy and not get raped so badly by the worms.