Roman Legion
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- Feb 16, 2005
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Is the citadel a fortress?
How tall is the citadel?
What is the citadel exactly for?
How tall is the citadel?
What is the citadel exactly for?
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Roman Legion said:“Nobody really knows how high the Citadel is, I'm assuming it's a mile or so.”
WOW, well I would believe it. I herd in the news about some mistrial or metal (it is a nano mistrial) that a scientist made and it is 100 times stronger then steel. It is so light that we can make a very, very thick rod that can go to space and have a space elevator!!
Although the space elevator will not replace a ship but it can send regular people to go in to space and see the stars. I wonder if the Citadel is made of such mistrial or metal?
If so the Citadel can with stand vertically any attack ( yes even a plane or missals) and this could be why is so tall.
Yeah. I like to turn my gaze from details from RtB that contradict my theorys.Angry Lawyer said:According to Raising the Bar, Cremators also poured out.
-Angry Lawyer
so the cremators are really in the storyline?Angry Lawyer said:According to Raising the Bar, Cremators also poured out.
-Angry Lawyer
BetaMaster said:This should help give reference to the height of the Citadel:
<RJMC> said:so the cremators are really in the storyline?
<RJMC> said:so the cremators are really in the storyline?
Puzzlemaker said:Is it just me or is it digging itself deeper and building itself higher the whole time?
If those thumpers aren't digging for resources then they could be digging down, but theres really no solid evidence for that.
I think they are digging for resources, personally.
ECUnlimited said:I thought I saw a Cremator in the Aftermath trailer, but I'm not sure. It flashed by so quick.
Edit: Never mind about the Cremator thing. I watched it again and they were Stalkers.
Well there is a Cremator's head in a jar of formaldehyde. Formaldehyde is a preserving agent, so maybe that's Valve's hint that the concept of the Cremators is being kept for future development.el Chi said:I really hope Cremators turn up in Aftermath - they looked really cool. Something almost Tim Burton-esque about them
We've all heard about Valve having to cut several elements from Half-Life for gameplay purposes. From what I read it seems they went through prototype tests for each monster before making the maps and before making a final decision on whether to include them in the game. I doubt Cremator's head was simply modelled as a desktop trophy for Alyx. I'd guess it was one of the cuts, made perhaps because of a design that didn't quite work well enough with the game environment. It may well have been put on hold until the prototype gets more stress-testing or a stoyline section is written that will allow a Cremator-friendly episode to fit in nicely.Make rough, but global decisions early (weapons, story, basic monster behaviours). With investment comes constraints: minimize investment until you hit critical mass of quality, then iterate until good becomes great