azz0r
Newbie
- Joined
- Jul 17, 2003
- Messages
- 2,381
- Reaction score
- 1
I know I dissed them before, but the more and more I play the more I notice how right they are.
I dont necessarily believe the problem is todo with the engine, but more todo with the lag affecting the player.
Some of you are probably reading and thinking WTF is he on about, right lets set up a situation.
You join a server and run from the spawn, every 5 or so seconds the framerate "jigs" - also noticable as you being pulled back about 2 cm. Its almost like a little nephew or niece pulling your arm when you take them shopping, its just noticable and is annoying if you start to notice it.
However it isnt always a problem, generally any server with a ping below 30 doesnt have this problem, but anything above has it more notably.
As far as I can figure out its todo with the server locking down the clients location, probably some kind of cross check needed to keep physic objects in check.
I sure hope they fix this because as soon as more people are playing CS it will become much more of a problem
Thoughts?
I dont necessarily believe the problem is todo with the engine, but more todo with the lag affecting the player.
Some of you are probably reading and thinking WTF is he on about, right lets set up a situation.
You join a server and run from the spawn, every 5 or so seconds the framerate "jigs" - also noticable as you being pulled back about 2 cm. Its almost like a little nephew or niece pulling your arm when you take them shopping, its just noticable and is annoying if you start to notice it.
However it isnt always a problem, generally any server with a ping below 30 doesnt have this problem, but anything above has it more notably.
As far as I can figure out its todo with the server locking down the clients location, probably some kind of cross check needed to keep physic objects in check.
I sure hope they fix this because as soon as more people are playing CS it will become much more of a problem
Thoughts?