P
Phallic Thunder
Guest
There are currently 853 Half-Life 2 mods listed under the mod database, pretty much all of which are still in concept/development stage, (10 have been released, and these are very small mods):
http://games.moddb.com/61/
Let's say that each team has an average size of 12 members. That makes about 10,200 people around the world working on HL2 mods.
Now for every game, there's only space for one type of mod. Compare Half-Life, it has only a handful of popular multiplayer mods, each one fitting into one of the types:
- A modern themed shooter (Counter-Strike)
- A WWII themed shooter (Day of Defeat)
- A sci-fi themed shooter (Natural Selection)
So out of the 850 or so HL2 mods being worked on, how many do you think would actually be successful? In my opinion, to predict that even 10 mods becoming as popular as the ones mentioned above is unrealistic.
Fanbases would simply be too stretched out. Not to mention the overlap of ideas - why play a beta version of a WWII shooter when there's already a more fun, more stable, more popular one out there?
Currently it looks like CS:Source will take the spot for modern shooter, and the spot for Sci-fi shooter is rapidly being filled by the likes of Hull Breach...
I was on a mod team before for a sci-fi mod, writing the story. We couldn't decide on anything to do with gameplay concepts, and we were already behind much of the bigger, more talented mod teams with fancy websites and screenshots and models to show off how far ahead they already were. We disbanded, deciding it would be a futile effort to try and compete.
Now if you're modding for the sake of gaining experience and knowledge in programming, mapping, modelling, texturing or whatever, then modding Half-Life 2 is a worthwhile effort. But most modders dream of releasing their mod to the public, and becoming as famous as maybe John Carmack, or Peter Molyneux, or Sid Meier, or those guys who made Counter-Strike.
I like Half-Life 2, and am trying to be optimisitic about what the community can produce (the creators of CS thought no one would play it!) but it seems thousands of people will be disappointed when hundreds of tactical shooters are released, but everyone else is playing CS:Source.
http://games.moddb.com/61/
Let's say that each team has an average size of 12 members. That makes about 10,200 people around the world working on HL2 mods.
Now for every game, there's only space for one type of mod. Compare Half-Life, it has only a handful of popular multiplayer mods, each one fitting into one of the types:
- A modern themed shooter (Counter-Strike)
- A WWII themed shooter (Day of Defeat)
- A sci-fi themed shooter (Natural Selection)
So out of the 850 or so HL2 mods being worked on, how many do you think would actually be successful? In my opinion, to predict that even 10 mods becoming as popular as the ones mentioned above is unrealistic.
Fanbases would simply be too stretched out. Not to mention the overlap of ideas - why play a beta version of a WWII shooter when there's already a more fun, more stable, more popular one out there?
Currently it looks like CS:Source will take the spot for modern shooter, and the spot for Sci-fi shooter is rapidly being filled by the likes of Hull Breach...
I was on a mod team before for a sci-fi mod, writing the story. We couldn't decide on anything to do with gameplay concepts, and we were already behind much of the bigger, more talented mod teams with fancy websites and screenshots and models to show off how far ahead they already were. We disbanded, deciding it would be a futile effort to try and compete.
Now if you're modding for the sake of gaining experience and knowledge in programming, mapping, modelling, texturing or whatever, then modding Half-Life 2 is a worthwhile effort. But most modders dream of releasing their mod to the public, and becoming as famous as maybe John Carmack, or Peter Molyneux, or Sid Meier, or those guys who made Counter-Strike.
I like Half-Life 2, and am trying to be optimisitic about what the community can produce (the creators of CS thought no one would play it!) but it seems thousands of people will be disappointed when hundreds of tactical shooters are released, but everyone else is playing CS:Source.