The Fifth Echelon

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DeathCry

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It is the year 2007
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed The Fifth Echelon. Denied to exist by the U.S. government, The Fifth Echelon deploys elite intelligence-gathering units consisting of a five man operative squad supported by a remote team. It is their job to infilitrate key locations of terrorist threats and restore peace for the civilians.

The Fifth Echelon will aim to create something different and fun, not another clone of a modification that already exists on a different engine. The gameplay will have the usual premise of good guys versus bad guys, in this case 'Specialists' vs 'Terrorist', but that's where the simmilarities end.

The Fifth Echelon will be class based, and each team will have six classes; Medic, Sniper, Engineer, Scout, Commando, and Heavy Weapons specialist. Each of whom have a unique loadout and an assortment of weapons to choose from and play very differently. Each role can be carried out just as in real life for your team to benefit. This modification will encourage teamplay - we will aim to have a unique order and voice option system with just about everything you could ever want to say in a terrorist situation. We will also have a squad selection/changing system allowing team members to join a squad or start their own.

The warfare takes place in a variety of realistic locations with real world weapons and munitions, with realistic scenarios. In that respect you could say we will be a realism mod, but the difference is, we will try and make the modification fun, something which real-life warfare isn't. You wont get shot once in the chest and die , but it isn't arcade style. so you cant spray, pray, and live. A few shots will put you down, and damage is location based on your body. The action is frantic, fun, and gory.

The matches are round based, something which has become standard in modifications in recent years, however, the user can configure the number of rounds per match, along with how many lives each player has, thus allowing for many gameplay variants. We will use a wave-based re-enforcements system, which means that if you die you enter a que with all the other dead people, and when a timer runs out, if you have enough lives, you will re-enter the battle - again, focusing on teamplay elements. Of course if you want to go crazy on your own without the team then you can, it's all up to you and certain scenarios may require just that.

The motivation for winning isn't just the fun of seeing your name high on the scoreboard, or blowing the other team to pieces. Upgrade points are given for objectives, kills, and round wins. These allow the player to buy items from kevlar, to advanced radars, to grenades. You can't however buy guns - each class will have a fixed loadout with an assortment of weapons to choose from, just as in real life, so players will play each match as they would in real life rather than just trying to hog frags so they can buy themselves an Uber gun.

I have put alot of planning into this modification, and would hate to see it not come true. If you are a person whom is really interested in helping out, please tell me. I am trying to aim for something new and fun, but I will need help. First, I need a co-leader to do alot more planning. If you can carry out alot of responsibilities of different sorts, and are interested, please PM me.

Thanks.

Also, if anyone is wondering what skills I have, I myself am a texture artist. I have been expirenced for the past two years in helping random modifications out such as Forgotten Hope for Battlefield 1942.
 
Is your job just to bash people? Honostley, you could either support or not comment. I don't see a reason to go against people's thoughts and ideas. What I have in idea IS actually different. If you are so unique yourself, then show me something you've written up YOURSELF.
 
I see those are quite good and unique, yes. But still, why such the harsh comments? I would much more appreciate people whom actually had no comments or someone who had a structured comment telling what I should change. It may be the same in some aspects, but exactly how many modifications continue with what they're idea has set for?
 
I would suggest you accept all critism you receive as gracefully as possible. It shows that you have an open mind and will be a good flexible team leader. Being able to take harsh critisms is part of the job.
 
Heh, Fenric see's this he'll have a Field Day.

Well what the mod will be from your description is Conter - Strike and TFC rolled into one with very little originallity and nothing to set it apart from the other clones that run rampant. Infact from the role class you've posted - it sounds identical to the TFC class system - your only lacking the Pyro, Demoman and Soldier. But I suppose the Commando could be the Soldier. Upgrade points - new name for Counter - Strike cash. Round Based matches, I've seen this somewhere before.

Critisicm you are bound to get, receive it with open arms and learn as best you can from what people tell you. So try not to get upset about it if the majority of it is bad, it's all a learning experience.

:)
 
Seriously, this is what passes for unique these days? I mean honestly.

Right.

1.
DeathCry said:
The Fifth Echelon will aim to create something different and fun, not another clone of a modification that already exists on a different engine. The gameplay will have the usual premise of good guys versus bad guys, in this case 'Specialists' vs 'Terrorist', but that's where the simmilarities end.

tbh, thats just not true.

This is rip off modding at close to it's very worst.
 
I would comment, but everyone else has done it for me.
 
Meh how can we have a modbash if I don't join in atleast once. Since this mod shows absolutely no originality or promise. It's gonna get treated a little differently...


-

It is the year 2007

dun dun dun
--------------------------------

In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United
States, the NSA has ushered forth a new dawn of intelligence-gathering techniques.

How's that working out for them?
--------------------------------

This top-secret initiative is dubbed The Fifth Echelon. Denied to exist by the U.S. government, The Fifth Echelon deploys elite
intelligence-gathering units consisting of a five man operative squad supported by a remote team. It is their job to infilitrate key
locations of terrorist threats and restore peace for the civilians.

If you have a problem, if no one else can help, and if you can find them, maybe you can hire the A-Team
--------------------------------

The Fifth Echelon will aim to create something different and fun,

So it's going to be just like the others then?
--------------------------------

not another clone of a modification that already exists on a different engine. The gameplay will have the usual premise of good guys
versus bad guys, in this case 'Specialists' vs 'Terrorist', but that's where the simmilarities end.

So its not a clone, but maybe just a little bit
--------------------------------

The Fifth Echelon will be class based, and each team will have six classes; Medic, Sniper, Engineer, Scout, Commando, and Heavy Weapons specialist.

so its not a clone then?
--------------------------------

Each of whom have a unique loadout and an assortment of weapons to choose from and play very differently.

Nothing like TFC then :p
--------------------------------

Each role can be carried out just as in real life for your team to benefit.

todays buzzword is real.. reeeaaal
--------------------------------

This modification will encourage teamplay - we will aim to have a unique order and voice option system with just about everything you

could ever want to say in a terrorist situation. We will also have a squad selection/changing system allowing team members to join a squad

or start their own.

Giving the option to go off on your own doesn't seem to encourage teamplay.
--------------------------------

The warfare takes place in a variety of realistic locations with real world weapons and munitions, with realistic scenarios.

will it be realistic?
--------------------------------

In that respect you could say we will be a realism mod,

That hadn't crossed my mind
--------------------------------

but the difference is, we will try and make the modification fun, something which real-life warfare isn't.
You wont get shot once in the chest and die ,

So it is infact not realistic then?
--------------------------------

but it isn't arcade style. so you cant spray, pray, and live. A few shots will put you down,
and damage is location based on your body. The action is frantic, fun, and gory.

and realistic?
--------------------------------

The matches are round based, something which has become standard in modifications in recent years,

We'll just forget about the bit at the beginning where you said thats where the similarities end shall we
--------------------------------

however, the user can configure the number of rounds per match,

Let's do Quake
--------------------------------

along with how many lives each player has,

...."In that respect you could say we will be a realism mod,"
--------------------------------

thus allowing for many gameplay variants. We will use a wave-based re-enforcements system, which means that if you die you enter a que
with all the other dead people, and when a timer runs out, if you have enough lives, you will re-enter the battle - again,

"I just played UT2k4"
--------------------------------


focusing on teamplay elements. Of course if you want to go crazy on your own without the team then you can, it's all up to you and
certain scenarios may require just that.

So it doesn't really encourage teamplay atall then
--------------------------------

The motivation for winning isn't just the fun of seeing your name high on the scoreboard, or blowing the other team to pieces.

Then whats my motivation to want to play this?
--------------------------------

Upgrade points are given for objectives, kills, and round wins.

So realism doesn't infact have anything to do with it then
--------------------------------

These allow the player to buy items from kevlar, to advanced radars, to grenades. You can't however buy guns - each class will have a
fixed loadout with an assortment of weapons to choose from, just as in real life, so players will play each match as they would in real
life rather than just trying to hog frags so they can buy themselves an Uber gun.

yeah, we'd not want to do that, we'd risk making it interesting, instead lets just only let people buy protection so everyone eventually becomes immune to the stock peashooters we're lumbered with
--------------------------------

I have put alot of planning into this modification,

yeah, taking idea's from other games is a bitch ain't it :p
--------------------------------

and would hate to see it not come true.

...
--------------------------------

If you are a person whom is really interested in helping out, please tell me. I am trying to aim for something new and fun,

and realisitc!
--------------------------------

but I will need help. First, I need a co-leader to do alot more planning. If you can carry out alot of responsibilities of different
sorts, and are interested, please PM me.

Thanks.

your welcome
--------------------------------

Also, if anyone is wondering what skills I have, I myself am a texture artist. I have been expirenced for the past two years in helping
random modifications out such as Forgotten Hope for Battlefield 1942.

can you show us some examples, people shouldn't have to go off hunting down proof, you should present it
 
I felt kinda bad, but that made me chuckle fenric.

But truly you have to see where everyone is coming from, Deathcry? I mean there's really not that much orginality in your idea. It doesn't mean it can't be done nor that it wouldn't possibly be fun, but why not try to do something different than all the other mods? What's the fun in just combining a few old ideas? Think up something totally new and innovative. If you can spark peoples curiousity and interest with an original idea your more likely to gain respect from the community as well as willing team members.
 
FENRIC IS ON A KILLING SPREE

Even though the critic is harsh and probably a dormant design talent has just been bombed into oblivion... They are right...
 
Konfuzzyus said:
FENRIC IS ON A KILLING SPREE

Even though the critic is harsh and probably a dormant design talent has just been bombed into oblivion... They are right...
heh

But yeah. Compared to brisck1's DOTD mod, and yours (now I remembered what mod it is your doing :), this one just has nothing there that makes me want to consider it, its just bad idea's taken from bad games. Yes I was harsh, and yes I did it on purpose, the guy will now do one of two things, give up, in which case the mod will have likely never seen the light of day anyway. Or realise HOW bad it was, and go away to think up one hell of a killer mod.

But considering his response to pendragon, I'm gonna bet on the former.
 
Ok, so he hasn't thought his design through. Instead of criticising, mocking and purposely trying to offend the designer, offer him some constructive criticism. Pendragon your arrogance is doing you no justice, especially after being a moderator here for such a short time. I would have thought you'd want to come across as a helpful person. Ripping someones design to pieces using sarcasm, of all things, is just not on.

I'll be making some new rules for this forum shortly to put an end to this trend of going out of our way to criticise mod designs without offering advice on how to improve it. This is a forum where people post to get help on their mods, not pathetically worded opinions on how much like counterthing it is.
 
Then you won't mind me giving you this warning : don't do it again. I'll speak to Fenric on IRC, he was as you suggested just as bad.

Edit : No more discussion about this on here
 
As I said in IRC, I have occasionally found myself doing almost the same, though not quite as sarcastic. My intention has always been to help. If that makes me a hypocrite, fine, though you won't see me purposely bashing any mod design in the future. Perhaps you could tell me exactly how offering sarcastic commentary and nothing else to someones design is helping that mod get and stay on track? If anything I would assume it would put them off making a mod, let alone coming to this site to ask for help. You have been warned, and I don't want to take it further. I also said do not discuss this here any longer, so anything after this not related to the original post will be deleted.
 
Is this mod a joke? All you did was take The background from splinter cell(which doesn't fit at all) and jam CS and TFC into a locked room.

Warning : Please read the forum rules.
 
i think what really doesnt help him is his certainty that his mod is original. i agree to some extent that mods shouldnt be reproduced, but also i think that a base idea shown in another game could be greatly improved or in a way tweaked to make it more fun, and that some things have to be reproduced, because originality cant always be guaranteed. things that make mods original is the story, but in multiplayer mods, there isnt one, so i think we're just going to have a repeat of the last 2 years of games...

...except with normal maps, higher res textures and Havok physics :p

mind you, looking at Fenrics response, he can link almost all of the ideas in that design to past games, and big ones at that. if he was totally serious about this mod idea, i also think he would have had the design read over by someone else, because that whole area about realism is quite confusing and contradicting. anyways, i personally think you should scrap the idea and start afresh, bearing in mind the comments and ( mainly ) critisism youve recieved here...

( you lot have probably scared him off now :p )
 
You have absolutely no imagination my friend. Or am I a foe now?

... Whatever...

Ok, you need to think up really cool things like Natural Selection did (You get a base and build it while killing aliens or humans). Or like my game ***MONGOLIAN WAR***!
(about Mongolians battling it out with penguins, turtles, other Mongolians, rabbits, and other Clans/Crews/Organizations) but, that's not the only thing there are so many things to tell and so little un-laziness in me. lol rabbits with rocket launchers.

Yah, so work on it. This post is pointless. I'm tired. Am I gonna get banned for making a stupid post. I hope not.
 
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