D
DeathCry
Guest
It is the year 2007
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed The Fifth Echelon. Denied to exist by the U.S. government, The Fifth Echelon deploys elite intelligence-gathering units consisting of a five man operative squad supported by a remote team. It is their job to infilitrate key locations of terrorist threats and restore peace for the civilians.
The Fifth Echelon will aim to create something different and fun, not another clone of a modification that already exists on a different engine. The gameplay will have the usual premise of good guys versus bad guys, in this case 'Specialists' vs 'Terrorist', but that's where the simmilarities end.
The Fifth Echelon will be class based, and each team will have six classes; Medic, Sniper, Engineer, Scout, Commando, and Heavy Weapons specialist. Each of whom have a unique loadout and an assortment of weapons to choose from and play very differently. Each role can be carried out just as in real life for your team to benefit. This modification will encourage teamplay - we will aim to have a unique order and voice option system with just about everything you could ever want to say in a terrorist situation. We will also have a squad selection/changing system allowing team members to join a squad or start their own.
The warfare takes place in a variety of realistic locations with real world weapons and munitions, with realistic scenarios. In that respect you could say we will be a realism mod, but the difference is, we will try and make the modification fun, something which real-life warfare isn't. You wont get shot once in the chest and die , but it isn't arcade style. so you cant spray, pray, and live. A few shots will put you down, and damage is location based on your body. The action is frantic, fun, and gory.
The matches are round based, something which has become standard in modifications in recent years, however, the user can configure the number of rounds per match, along with how many lives each player has, thus allowing for many gameplay variants. We will use a wave-based re-enforcements system, which means that if you die you enter a que with all the other dead people, and when a timer runs out, if you have enough lives, you will re-enter the battle - again, focusing on teamplay elements. Of course if you want to go crazy on your own without the team then you can, it's all up to you and certain scenarios may require just that.
The motivation for winning isn't just the fun of seeing your name high on the scoreboard, or blowing the other team to pieces. Upgrade points are given for objectives, kills, and round wins. These allow the player to buy items from kevlar, to advanced radars, to grenades. You can't however buy guns - each class will have a fixed loadout with an assortment of weapons to choose from, just as in real life, so players will play each match as they would in real life rather than just trying to hog frags so they can buy themselves an Uber gun.
I have put alot of planning into this modification, and would hate to see it not come true. If you are a person whom is really interested in helping out, please tell me. I am trying to aim for something new and fun, but I will need help. First, I need a co-leader to do alot more planning. If you can carry out alot of responsibilities of different sorts, and are interested, please PM me.
Thanks.
Also, if anyone is wondering what skills I have, I myself am a texture artist. I have been expirenced for the past two years in helping random modifications out such as Forgotten Hope for Battlefield 1942.
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed The Fifth Echelon. Denied to exist by the U.S. government, The Fifth Echelon deploys elite intelligence-gathering units consisting of a five man operative squad supported by a remote team. It is their job to infilitrate key locations of terrorist threats and restore peace for the civilians.
The Fifth Echelon will aim to create something different and fun, not another clone of a modification that already exists on a different engine. The gameplay will have the usual premise of good guys versus bad guys, in this case 'Specialists' vs 'Terrorist', but that's where the simmilarities end.
The Fifth Echelon will be class based, and each team will have six classes; Medic, Sniper, Engineer, Scout, Commando, and Heavy Weapons specialist. Each of whom have a unique loadout and an assortment of weapons to choose from and play very differently. Each role can be carried out just as in real life for your team to benefit. This modification will encourage teamplay - we will aim to have a unique order and voice option system with just about everything you could ever want to say in a terrorist situation. We will also have a squad selection/changing system allowing team members to join a squad or start their own.
The warfare takes place in a variety of realistic locations with real world weapons and munitions, with realistic scenarios. In that respect you could say we will be a realism mod, but the difference is, we will try and make the modification fun, something which real-life warfare isn't. You wont get shot once in the chest and die , but it isn't arcade style. so you cant spray, pray, and live. A few shots will put you down, and damage is location based on your body. The action is frantic, fun, and gory.
The matches are round based, something which has become standard in modifications in recent years, however, the user can configure the number of rounds per match, along with how many lives each player has, thus allowing for many gameplay variants. We will use a wave-based re-enforcements system, which means that if you die you enter a que with all the other dead people, and when a timer runs out, if you have enough lives, you will re-enter the battle - again, focusing on teamplay elements. Of course if you want to go crazy on your own without the team then you can, it's all up to you and certain scenarios may require just that.
The motivation for winning isn't just the fun of seeing your name high on the scoreboard, or blowing the other team to pieces. Upgrade points are given for objectives, kills, and round wins. These allow the player to buy items from kevlar, to advanced radars, to grenades. You can't however buy guns - each class will have a fixed loadout with an assortment of weapons to choose from, just as in real life, so players will play each match as they would in real life rather than just trying to hog frags so they can buy themselves an Uber gun.
I have put alot of planning into this modification, and would hate to see it not come true. If you are a person whom is really interested in helping out, please tell me. I am trying to aim for something new and fun, but I will need help. First, I need a co-leader to do alot more planning. If you can carry out alot of responsibilities of different sorts, and are interested, please PM me.
Thanks.
Also, if anyone is wondering what skills I have, I myself am a texture artist. I have been expirenced for the past two years in helping random modifications out such as Forgotten Hope for Battlefield 1942.