the future of gaming?

No, that's why i want it to be successful i completely understand how insane this technology is and how much it can help the industry. I just see myself using it, i have everything needed to play any game on the highest quality.

Except it isn't the highest quality. They are advertising 720P. My machine beats that right now. I hope OnLive dies a slow and painful death and that serves as a lesson to anyone else who thinks it's a good idea.
 
In addition to that, you will have to purchase/rent the physical product, plus there will be a subscription fee and additional access charges. You might as well shell out a few hundred bucks and build a gaming system yourself. It ain't that hard nor expensive, people.

Actually, it's better than what you have now. You buy the tiny micro-console, which is going to be VERY cheap in comparison to consoles, and then just pay the equivalent of XBL gold.

In fact, it's using exactly the same business model that XBL Gold uses. A base fee to get access to the service, then you pay for everything else on the service (games on XBLA and DLC etc).

I think this is definitely a very ambitious goal that they have set themself up for. Yes, it can be done, and it will be extremely interesting to see how it all plays out in the real-world.

What's curious to me though is how they see themselves fit into the current ecosystem. Do they forsee that one day all games will only need to be run "on the cloud" and thus all of us will simply need fairly basic machines that are cheap? Or perhaps they see this as a compliment to retail games as it stands now for those people who don't have beefy enough machines.

I am definitely going to try this service when it's released.

Also, for those interested in cloud-based rendering, see this "game": http://www.techcrunch.com/2008/08/1...ealistic-virtual-world-rendered-in-the-cloud/
 
Assuming that the bandwidth thing works out, It would be great for strategy or rpg games. I can imagine a really beefed up version of Empire: Total War, with real sized armies and amazing AI, but a few 100 ms of feedback delay could be killer on any twitch game.

Although I suppose in most online fps, a 150 ping it isn't too bad. The only difference really would be that all of your character actions would get delayed as well.
 
This sounds like an awesome idea, especially if the lag isnt a problem. 5mb bband for HD gaming?? Thats pretty acceptable.

My only problem is that its just an idea really.

I mean, it sounds like the future, but they said that about HD TVs and DVDs.

However I would love this to be reality, being able to play games from your laptop half the world away from your beast of a PC back home would be cool.

I guarantee the price will be sky high, as in you might as well buy a new PC.
 
David Perry, chief creative officer at Acclaim, has a new company that is trying to do the same thing as OnLive, "but without some of its drawbacks".

“I was going to reveal it at [the E3 trade show], but the OnLive news has forced my hand,” said Perry, whose new project is not associated with Acclaim.

Perry said that while Perlman’s solution requires a small megabyte-size download, his company can do it without any downloads to a client machine. Perry said he can get it working on any machine with a broadband connection.

seems like it's not the only game in town
 
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