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[br]Games that will fully support multi-core systems - It's the way of the future. It's no secret that Valve wants to stay king in the technological department with their Source engine, but with a select few other gaming firms moving towards developing games that utilize multi-core systems, Valve is going to have to do exactly the same thing, and better, to keep their rightful place on the throne.[br]Bit-Tech.nethttp://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/1.html has published an extremely well written and interesting article that discusses the future of Source. Some of Valve's gurus explain that "Fundamentally, games are about what you do, not what you see. So in terms of things which make games fundamentally profound experiences - and differentiate them from non-interactive entertainment such as TV and film - it's more about what you do on the CPU than on the GPU." In other words, supporting multiple cores is a must for what they are seeking in terms of a cinematic experience. Until now, support for more complicated AI sequences were nearly impossible to do because of limitations from the CPU...
Along with the article, Bit-Tech was given a benchmark demo that showcases some of the effects possible with a multi-threaded engine. A new rain effecthttp://www.youtube.com/watch?v=EwD6u960joI&eurl= in which the rain realistically collides with the ground and other drops of water, as well as a another collision demo that showcases Valve's new particle systemhttp://www.youtube.com/watch?v=hvVcxruVeMk&eurl= where smoke is able to interact to each other and surrounding objects... Better quality videos are to come from Bit-Tech when they are able to distribute them.[br]This new technology will be added to the Source engine before the year is up. Performance increases to already launched games will be the first noticeable change, and Episode Two will be sporting all kinds of new effects.[br]Read the article. It's not an option - It's a must.AI: "As an AI programmer, what really excites me about multi-core is what it means for the AI potential. In the case of dual core systems, because so much time is spent on rendering, you're better off dedicating both cores to increasing your frame rate. But at a certain point, the frame rate is good enough that increasing it gives diminishing returns to the player. This is why four cores is more interesting than just two - it gives us the power to create new experiences."