The Game That Changed Gaming?

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The Freeman
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What do you think was the game that revolutionized gaming, to make it what it is today. I'm not talking about how Wolfenstein created FPS's or anything, I'm talking about games that took a big risk, and succeeded, changing history.

I have no clue, because I really havn't started being a gamer until 1999, so FROM 1999, I'd say Deus Ex, it made the stealth genre bigger, it was open ended, it allowed you to make your own choices rather then following a path, it was an FPS RPG, it allowed you to make a character the way you wanted, a bad-ass killer, or silent assassin, or both..

I know thats probably not the game, maybe TES 1 or 2, beat it in open endedness, and character creation, but Deus Ex just beats those games in everything else, I'm not comparing it to Morrowind, because Morrowind is 2003, I think (2002 maybe?).
 
Hate to sound like a propaganda spreader, but Half Life is quite possibly the game that reinvented gaming...
 
umm every game has to take a risk. if they didnt then there wouldnt be different games.
 
umm every game has to take a risk. if they didnt then there wouldnt be different games.


... You know what I mean.. for example, Doom 3 and Fear, both shooters, both scary.. somewhat.. both FPS, both (IMO) repetetive, which in FEARS case is a good thing..
 
Wolfenstein 3D.
Dune 2.

Well, they're actually the fathers of some genres.
 
Half-Life series turned First Person Shooter into aesthetic. It's really run out of game.
 
Starcraft. RTS's prior to it were pretty much one side is one team, the other team is different names, but all in all, same thing. Starcraft had 3 COMPLETELY Different races, all of which had everything different. Balance was so badass. Now, every RTS is actually being balanced correctly.
 
Morrowind, because it showed people what modding should be like.
 
The thread title should probably be "A game", instead of "THE game'. I think all games change gaming even if it's only a tiny bit, or for the worse even.
 
Starcraft. RTS's prior to it were pretty much one side is one team, the other team is different names, but all in all, same thing. Starcraft had 3 COMPLETELY Different races, all of which had everything different. Balance was so badass. Now, every RTS is actually being balanced correctly.
Very true. All races in Starcraft are completely different and nothing alike. The Story is also amazing.

Diablo also the first Blizzard game to have battle.net. Battle.net helped show that online play means a lot and how the service is done means a lot to. Battle.net is very simple and it works. Gamespy is a piece of shit and I wish other game developers that use it would take note.
 
Halo 1 for the PC pissed me off because of gamespy.
 
Very true. All races in Starcraft are completely different and nothing alike. The Story is also amazing.

Diablo also the first Blizzard game to have battle.net. Battle.net helped show that online play means a lot and how the service is done means a lot to. Battle.net is very simple and it works. Gamespy is a piece of shit and I wish other game developers that use it would take note.

*coughBF2cough*
 
Street Fighter 2
Mortal Kombat
Super MArio Bros.
Final Fantasy
Legend of Zelda: Link's Adventure
Um... Doom I guess.
Tetris
Final Fantasy VII
Unreal

I dunno what else.
 
Dune 2 - The father of the RTS.
Command & Conquer - the game that started the RTS revolution.
Starcraft - the ultimate production of the RTS revolution that is yet to be bested.
Brigade E5: New Jagged Union - this game blurs the previously distinct turn based and real time systems with its revolutionary "Smart Pause" system. Too bad its yet to get a publisher to release it in English.
Wolfenstien 3D - The begining of the genre that would come to dominate PC gaming.
 
Alice. Not necessarily because it was a good game, but because it was an early demonstration of what you could do with an engine in terms of a very immersive storyline.

Street Fighter II for sure.
 
Yeah, Street Fighter 2 SuperMario 64 and GoldenEye, as well as Doom and Half-Life.
 
The thread title should probably be "A game", instead of "THE game'. I think all games change gaming even if it's only a tiny bit, or for the worse even.
Indeed, besides, saying that Deus Ex was THE game that changed gaming feels a bit over the top tbh!:LOL: I would deff. agree that it changed the faces of semi-openended FPSes though : )
 
Hmmmm... Revolutionised gaming, revolutionised gaming.

Planescape: Torment? No...

Deus Ex? Possibly...

Half-Life... yes. MODDING. MODDING MODDING MODDING MODDING.
 
Well if we go way back Doom was the game that kinda introduced FPS together with that very first Wolfenstein. I think Quake (especially2) also was significan for the FPS genre, which later resulted in Halflife being created being the main block buster.

In RTS i have to say the westwood games (red alert, tiberian sun etc) together with Blizzards Starcraft layed the basics of the RTS genre.

RPG? Hm, i dont know alot about RPGs but i have to say Diablo was quite important. Zelda to maybe.

Counter-strike was clearly a huge step in the FPS multiplayer era, but that doesnt mean its still like that, but it was an important step made by Valve.
 
Call of Duty. It showed that games can immerse the player in a emotional way.
 
Call of Duty. It showed that games can immerse the player in a emotional way.

I agree that it immerses you, but not in a deeply emotional way. Soldiers are cannon fodder in the game and as such drop like flies (just like in real life)...but this of course leads to nil all character attachment developing.

If anything, it is very intense emotionally. I definitely felt tired and exhausted mentally after the first few American missions.
 
I have no clue, because I really havn't started being a gamer until 1999, so FROM 1999, I'd say Deus Ex, it made the stealth genre bigger, it was open ended, it allowed you to make your own choices rather then following a path, it was an FPS RPG, it allowed you to make a character the way you wanted, a bad-ass killer, or silent assassin, or both.
Deus Ex, whilst a great game, didn't really further anything. For starters, it wasn't a phenomenal seller, especially when compared to what was surely an earlier and FAR more successful Stealth game: Metal Gear Solid. The Thief games were also major enough to. As for the rest of the great things about Deus Ex, the problem is they didn't change gaming in the least. Would have loved it if they did, but they didn't: No-one learnt from them, apparently not even Ion Storm itself if Invisible War is anything to go by.

Returning to Metal Gear Solid, I'd have to say that it's a turning point. It was the game that flooded the market with Stealth options and gameplay, and a whole focus on story-heavy Third Person action.

Also, perhaps the Medal of Honour games for a similar reason. Few people, if any, claim the MoH series among their favourite games, but they still pretty much changed the focus of an entire genre.

I suspect that the real answer to the topic lies WAAAY back in the past though. All those progenitor games that were ultimately played, designed and remembered by the people who now make our modern games. Simple things with massive impacts. Surely Spacewar was the most influential game in history when it changed "gaming" from being something that didn't exist into something that did?
 
Street Fighter II
Metal Gear Solid - I remember the massive buzz around this before it was released.
Goldeneye 007
Final Fantasy VII - popularized next-gen RPG's.
Gran Turismo
Elite
Doom - lets be honest, nobody played Wolfenstein 3D.
 
Me too :)

I agree about Doom, it brought fps to the masses.
 
Gran Turismo
Goldeneye 007
Dune 2
GTA1
Commandos
 
Dune 2 - The father of the RTS.
Command & Conquer - the game that started the RTS revolution.
Starcraft - the ultimate production of the RTS revolution that is yet to be bested.

Brigade E5: New Jagged Union - this game blurs the previously distinct turn based and real time systems with its revolutionary "Smart Pause" system. Too bad its yet to get a publisher to release it in English.
Wolfenstien 3D - The begining of the genre that would come to dominate PC gaming.

Bolded my ones in there :D

Half-Life - it defined what FPS's would strive to be for the next few years
BF1942 - Revolutionised online FPS teamplay
CS - Another part of online FPS teamplay
GTA3 - Brought the 3D living world into reality
Total War Series - Massive battles with the great Strategy Map
CoD - Brought WWII shooters kicking and screaming into the modern day world
 
Counter-strike was clearly a huge step in the FPS multiplayer era, but that doesnt mean its still like that, but it was an important step made by Valve.
Counter-Strike was a huge pioneer in how mods were to be treated and developed, tbh.
 
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