The Halo Movie is "Dead"

Doom movie sucked. Doom 3 couldn't scare me in the least; I rofled hard every time Betruger LOLED and threw bodies at me in vents. Cheap scares.
 
But Doom isn't scary. Well, none of the monsters were, just the atmosphere. But after playing it for awhile, you're kinda like, "Eh, creepy dark room again." I think the movie captured that.
It's scary up until the point where it gets repetative (For me that was about when you got the plasma rifle, I didn't play on after that). The first few levels did scare the crap out of me. They should have tried to capture the creepiness elements of Doom 3 instead of the OMG BIG SCARY MONSTER elements (unfortunatly, in the game, the latter eclipsed the former). Plus the fact that a film can be made much shorter than a game would mean that it wouldn't seem as repetative.
 
Only game movies I liked were Silent Hill (which i think was awesome, but I never played any of the game so..) and the first resident evil. Every other one that I even bothered to watch was absolute ass.
 
Halo had a weak story but its plot was good enough for an action film. I really doubt the director would have tried to recreate the exact storyline horrible one-liners and all, so the plot is really all that mattered. I would have really liked to see what this guy was capable of with a larger budget after seeing his short films but I'm sure this won't be his last project.
 
Doom movie sucked. Doom 3 couldn't scare me in the least; I rofled hard every time Betruger LOLED and threw bodies at me in vents. Cheap scares.

It depends how you approach it. I found Doom 3 quite scary, because I wanted to find it scary, and I only ever played it after dark with all the lights off.

Annoyingly, when I recently replayed Ravenholm under similar circumstances, I didn't find it scary at all. I think this was mainly due to the game being a lot brighter; you can always see (and hear) the zombies long before you get into contact with them. Also, when they do occasionally catch you off guard, they only take off a measly 15 health and then stand there drooling like Manchester United fans deprived of lager.

I'm going to have to play that Episode One level again - the one where you have to use your torch all the time. That was scary.
 
Super agreement.

By the way, this is what he was able to make of a Halo movie on a LOW budget. There are more of those if you look.

After seeing those shorts a while ago I was thinking that it probably would've been a pretty awesome movie. Oh well.
 
Well it would have been an awesome movie. Except, it would have had nothing to do with the original atmosphere behind the game. This would have automatically made it suck ass. I have played the games and detested every one of them. Why? Well there's really nothing serious about them - and they act like there is. They just feel like new 3D super nintendo games. Bright glowing colors, star wars-ish sounds, it's a vast plethora of constant sensory input. Slow pink lasers with laughable synthesizer sounds - fired at probably the most stereotypical "EVIL ALIEN RACE OF LORD ZITHU'S GALACTICON EMPIRE!" It's the saturday morning cartoon of video games.

While Blomkamp makes some great short movies, and the HALO short being no exception, I'd almost feel like it was just further promoting the bullshit behind the franchise. I mean come on, it looked like Saving Private Ryan in the future. When the hell did the game EVER feel like that? It's a fun filled adventure, safe for the whole family! Since I consider Half Life and HALO to be on opposite ends of the spectrum in terms of atmosphere, I would liken it to casting Ryan Seacrest as Gordon Freeman and loading him with an arsenal of laser cannons that shoot big cartoon hearts and gumdrops.

I say Blomkamp should make a similar movie, and forget the horse shit HALO aspect.
 
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