Letters
Tank
- Joined
- Aug 7, 2003
- Messages
- 6,861
- Reaction score
- 1
The Legend of Zelda: A Link to the Past is my all-time favorite game. I didn't even now about Four Swords Adventures until I saw an ad in the newspaper for it, but WOW! I LOVE this game! It's very much like Link to the Past in that it's a bird's-eye view of the action along with the graphical style, but with newer particle effects and the ability to throw LOTS (like over 50) enemies at you at once.
The really neat part, though? It's multiplayer. Yes, cooperative Zelda! Well, it's cooperative AND competitive at the same time... when there's three of us playing, that means (for us) it'll prolly take three times (or more) as long to get through a dungeon than it would just a single person. Sure, sometimes people just get lost or are slow, but a lot of it is just the messing around. (you can pick up the other links and throw them around, smack 'em around (no heart-loss, though), or fight over who gets to take any 'left-over' Links if you don't have four players.
I've always said bad things about Nintendo's little 'connectivity' thing (you need GBA's for more than one player along with cables for those GBA's, but the game does come with a free one). Here, though, it works pretty ****ing good. I couldn't see how it could have been done better with or without connectivity. Whenever you go inside something, fall in a hole, whatever, you transfer over to your Game Boy screen. This allows people to go off and do their own thing in one restricted area. Everyone needs to meet up at the edge to move the screen over to a new area, though.
Probably what I've enjoyed most is just the nostalgia shit from Link to the Past. Lots of the old music is back (light world, dark world, light dungeon, dark dungeon, dark death mountain, and the forest themes from Link to the Past are all in this game. Some of the areas are very similar, and there's even been a remake of an old boss!
Now, I don't know if it's just that I don't know every little god damn trick there is to know in this game yet like I do in Link to the Past, but the puzzles in the game seem quite a bit harder. Having four Links is a been contributor to this, of course, but it's actually a pretty difficult game at times. Oh yeah, and I'll also mention that while you may lose all your items and upgrades (after you collect 2000 'force gems' total in an area, your swords get upgraded so you can shoot those super-cool lasers... or, as we have come to call it, NUTRIGRAIN! OH YEAH!) at the end of each 'level' or 'area', it's not very noticable, and it's still very much Zelda.
SOOOO, GameCube owners! If you like Zelda, buy this game! Buy it! The atmosphere and feeling you get while storming Hyrule Castle with yo' mates while avoiding searchlights and having the ol' dark world theme is playin' is, alone, worth it!
The really neat part, though? It's multiplayer. Yes, cooperative Zelda! Well, it's cooperative AND competitive at the same time... when there's three of us playing, that means (for us) it'll prolly take three times (or more) as long to get through a dungeon than it would just a single person. Sure, sometimes people just get lost or are slow, but a lot of it is just the messing around. (you can pick up the other links and throw them around, smack 'em around (no heart-loss, though), or fight over who gets to take any 'left-over' Links if you don't have four players.
I've always said bad things about Nintendo's little 'connectivity' thing (you need GBA's for more than one player along with cables for those GBA's, but the game does come with a free one). Here, though, it works pretty ****ing good. I couldn't see how it could have been done better with or without connectivity. Whenever you go inside something, fall in a hole, whatever, you transfer over to your Game Boy screen. This allows people to go off and do their own thing in one restricted area. Everyone needs to meet up at the edge to move the screen over to a new area, though.
Probably what I've enjoyed most is just the nostalgia shit from Link to the Past. Lots of the old music is back (light world, dark world, light dungeon, dark dungeon, dark death mountain, and the forest themes from Link to the Past are all in this game. Some of the areas are very similar, and there's even been a remake of an old boss!
Now, I don't know if it's just that I don't know every little god damn trick there is to know in this game yet like I do in Link to the Past, but the puzzles in the game seem quite a bit harder. Having four Links is a been contributor to this, of course, but it's actually a pretty difficult game at times. Oh yeah, and I'll also mention that while you may lose all your items and upgrades (after you collect 2000 'force gems' total in an area, your swords get upgraded so you can shoot those super-cool lasers... or, as we have come to call it, NUTRIGRAIN! OH YEAH!) at the end of each 'level' or 'area', it's not very noticable, and it's still very much Zelda.
SOOOO, GameCube owners! If you like Zelda, buy this game! Buy it! The atmosphere and feeling you get while storming Hyrule Castle with yo' mates while avoiding searchlights and having the ol' dark world theme is playin' is, alone, worth it!