MoonQuake
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- Joined
- Dec 9, 2004
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The Matrix map beta2 for CS:S
by MoonQuake
***************************
Original thread and screenshots can be found here: http://www.halflife2.net/forums/showthread.php?t=84427&page=5
--READ ALL PLEASE--
SERVER ADMINS - IMPORTANT: The Matrix map is big! If you want people to be able to download the map directly from your server, you must use this command:
net_maxfilesize 24
Default 16mb. The Matrix map is 21mb. (People won't download a 21mb file because your server will ZIP the map but you still need to set the value to 24. Failing to do so will allow the clients to download all the required files EXCEPT the .BSP. (clients will get this error: missing "de_thematrix_bets2.bsp" and will be disconnected)
Want to receive the map updates before everyone? Host the map on your dedicated server and Email me the name and IP, I'll post it in here and send you map updates earlier on release dates!
--------------------
INSTALLATION:
--------------------
Extract the content of the ZIP file directly into your "cstrike" folder.
".../steam/steamapps/username/counter-strike source/cstrike"
Having trouble Unzipping the ZIP? DO NOT use the windows ZIP utility, USE Winrar or Winzip.
----------------------
Changelog for beta2:
-----------------------
-Fixed CS:S client crash when joining a dedicated server directly without loading the map first.
-Improved elevator behavior. Doors and elevator kill one shot now. This is to prevent blocking the doors.
-Added elevator moving sound.
-You die if you try/succeed in warping outside the elevator. It's harder to warp outside successfully.
-Fixed Dojo bomb not damaging when exploding. Added special FX for Dojo and Office bomb sites.
-All physics objects are now lighter. That means paintings and chairs in the Office can be pushed easily.
-Fixed height of Dojo hidden spots at the corners so player head cannot be seen if he crouches.
-Lobby pillars have more HP.
-Bigger teleport destination rooms.
-Added collision for shelves at the far end of the Dojo sidehall.
-Fixed stairwell stairs.
-Fixed low gravity activation when CT spawn.
---------------------------------
Major known issues with beta2:
---------------------------------
-Elevator still shaky. Elevators aren't working perfectly online.
-No cubemaps, that means no reflections on reflective objects. Will be added on a later build.
-LIMITED bot support. They simply can't use the elevator properly so they play on either side of the map but
not on both. They get stuck in some places.
-Some walls aren't properly lit with the flashlight.
-Some walls have low res lightmaps (shadow/lighting) and improper lighting.
---------------------------------------
Submitted Server IPs and mirrors
---------------------------------------
The Matrix Beta 2 just got released.
The list will grow as people update their servers to the new beta 2 and email me:
The Waste Lands - Los Angeles
8.3.37.75:27015
FF server - 20 man
Map mirror: http://www.wastelandsgaming.com/viewtopic.php?t=915&start=120
The Official private testers for The Matrix map! Thanks guys!
They will be running the map intensively tonight PLUS people can vote for the map so you can play the Matrix as much as you want!
digitalAnarchy[FF ON] --Fast Downloads
146.82.151.75:27015
Map Mirror: www.benadamski.com/shock/cs/de_thematrix_beta2.zip
Thanks Shock
RichmondGamers.com
82.165.176.223
Map mirror: http://www.rayjacobsen.com/css/de_thematrix_beta2.zip
Thanks Splinter (Ray)
UK based server
81.201.128.76:27015
Mirror URL : http://lathwood.co.uk/downloads/de_thematrix_beta2.zip
Thanks laf
Use your in-game server browser for more.
-------------------
Additional mirrors:
-------------------
Enjoy The Matrix universe for Counter-Strike Source and thanks again for hosting and mirroring!
MoonQuake
Bug report or suggestions?
hl2_moonquake(at)hotmail.com
----------------------------------------------------------
The Matrix map beta2 for CS:S
by MoonQuake
***************************
Original thread and screenshots can be found here: http://www.halflife2.net/forums/showthread.php?t=84427&page=5
--READ ALL PLEASE--
SERVER ADMINS - IMPORTANT: The Matrix map is big! If you want people to be able to download the map directly from your server, you must use this command:
net_maxfilesize 24
Default 16mb. The Matrix map is 21mb. (People won't download a 21mb file because your server will ZIP the map but you still need to set the value to 24. Failing to do so will allow the clients to download all the required files EXCEPT the .BSP. (clients will get this error: missing "de_thematrix_bets2.bsp" and will be disconnected)
Want to receive the map updates before everyone? Host the map on your dedicated server and Email me the name and IP, I'll post it in here and send you map updates earlier on release dates!
--------------------
INSTALLATION:
--------------------
Extract the content of the ZIP file directly into your "cstrike" folder.
".../steam/steamapps/username/counter-strike source/cstrike"
Having trouble Unzipping the ZIP? DO NOT use the windows ZIP utility, USE Winrar or Winzip.
----------------------
Changelog for beta2:
-----------------------
-Fixed CS:S client crash when joining a dedicated server directly without loading the map first.
-Improved elevator behavior. Doors and elevator kill one shot now. This is to prevent blocking the doors.
-Added elevator moving sound.
-You die if you try/succeed in warping outside the elevator. It's harder to warp outside successfully.
-Fixed Dojo bomb not damaging when exploding. Added special FX for Dojo and Office bomb sites.
-All physics objects are now lighter. That means paintings and chairs in the Office can be pushed easily.
-Fixed height of Dojo hidden spots at the corners so player head cannot be seen if he crouches.
-Lobby pillars have more HP.
-Bigger teleport destination rooms.
-Added collision for shelves at the far end of the Dojo sidehall.
-Fixed stairwell stairs.
-Fixed low gravity activation when CT spawn.
---------------------------------
Major known issues with beta2:
---------------------------------
-Elevator still shaky. Elevators aren't working perfectly online.
-No cubemaps, that means no reflections on reflective objects. Will be added on a later build.
-LIMITED bot support. They simply can't use the elevator properly so they play on either side of the map but
not on both. They get stuck in some places.
-Some walls aren't properly lit with the flashlight.
-Some walls have low res lightmaps (shadow/lighting) and improper lighting.
---------------------------------------
Submitted Server IPs and mirrors
---------------------------------------
The Matrix Beta 2 just got released.
The list will grow as people update their servers to the new beta 2 and email me:
The Waste Lands - Los Angeles
8.3.37.75:27015
FF server - 20 man
Map mirror: http://www.wastelandsgaming.com/viewtopic.php?t=915&start=120
The Official private testers for The Matrix map! Thanks guys!
They will be running the map intensively tonight PLUS people can vote for the map so you can play the Matrix as much as you want!
digitalAnarchy[FF ON] --Fast Downloads
146.82.151.75:27015
Map Mirror: www.benadamski.com/shock/cs/de_thematrix_beta2.zip
Thanks Shock
RichmondGamers.com
82.165.176.223
Map mirror: http://www.rayjacobsen.com/css/de_thematrix_beta2.zip
Thanks Splinter (Ray)
UK based server
81.201.128.76:27015
Mirror URL : http://lathwood.co.uk/downloads/de_thematrix_beta2.zip
Thanks laf
Use your in-game server browser for more.
-------------------
Additional mirrors:
-------------------
Enjoy The Matrix universe for Counter-Strike Source and thanks again for hosting and mirroring!
MoonQuake
Bug report or suggestions?
hl2_moonquake(at)hotmail.com
----------------------------------------------------------