Mr-Fusion
Tank
- Joined
- Oct 3, 2003
- Messages
- 5,517
- Reaction score
- 1
So i was thinking about FPS games that i've played endlessly and the list was Haf-Life , Opposing Force, Jedi Knight, Mysteries of the Sith, Quake 2, Doom 2, Counter-Strike and Day of Defeat.
Story and atmosphere aside, a large reason I played those games over and over is for the ownage factor. They put you in a semi-realistic setting , with semi-realistic movement characteristics and weapons that can be utilized to deliver extreme levels of destruction. When i load up Counter-Strike it just feels "right". Some things look and behave realistically but after enough practice and learning i'm suddenly jumping with the awp hs'ing a guy 100 m away, whipping a deagle out hs'ing a few guys running at me.....i find that variance in gameplay awesome. Skillful players can peak at dizzying heights.
Whereas a game like CoD, MOHAA or BF1942 has restrictive movement. Skillful players are held back by clumsy bobbing of guns/viewpoint, random bullet spread of weapons, slow , unresponsive strafe speeds all in the name of 'realism'. You can practice and practice and practice but only reach a certain level of skill due to those factors. The depth of gameplay is very shallow and I find it incredibly hard to become addicted to the gameplay of games that restrict my potential. Inversely a game like Painkiller which is straight out carnage at fast speeds is not interesting to me because that's the game's only dimension. Your only option is to spam.
Half-Life 2 looks like it's going to carry on this great feeling of movement. The strafe speeds are perfect, the movement speeds are fantastic, there's a great selection of 1-shot kill weapons. Judging by the coast bink if you have the skills and knowledge of the map you can play the game at a ferocius pace and get extreme adrenaline rushes from the ownage.
And that's all i gots to say about that...
Story and atmosphere aside, a large reason I played those games over and over is for the ownage factor. They put you in a semi-realistic setting , with semi-realistic movement characteristics and weapons that can be utilized to deliver extreme levels of destruction. When i load up Counter-Strike it just feels "right". Some things look and behave realistically but after enough practice and learning i'm suddenly jumping with the awp hs'ing a guy 100 m away, whipping a deagle out hs'ing a few guys running at me.....i find that variance in gameplay awesome. Skillful players can peak at dizzying heights.
Whereas a game like CoD, MOHAA or BF1942 has restrictive movement. Skillful players are held back by clumsy bobbing of guns/viewpoint, random bullet spread of weapons, slow , unresponsive strafe speeds all in the name of 'realism'. You can practice and practice and practice but only reach a certain level of skill due to those factors. The depth of gameplay is very shallow and I find it incredibly hard to become addicted to the gameplay of games that restrict my potential. Inversely a game like Painkiller which is straight out carnage at fast speeds is not interesting to me because that's the game's only dimension. Your only option is to spam.
Half-Life 2 looks like it's going to carry on this great feeling of movement. The strafe speeds are perfect, the movement speeds are fantastic, there's a great selection of 1-shot kill weapons. Judging by the coast bink if you have the skills and knowledge of the map you can play the game at a ferocius pace and get extreme adrenaline rushes from the ownage.
And that's all i gots to say about that...