the new map doesnt show up after compilling !

C

Cryx

Guest
hello !

i started building a map going "step-by-step" (thats mean i test evry 30 min the changes !) and the problem is after i compil i get the old result showin up but not any change i made !
i build some floors "underground" and when i tried adding the "outside" it just not shows up !
the walls are still closed where i carved some holes to go out !

what can i do ?
should i post the compile process ?

post-edit : i tried make changes to the "working" part of the map but they doesnt show up either !

i tried to run the map from inside hammer and from the game both didnt work !

i got this error in the consol :
CMapOverview::OnNewLevel: couldn't load file resource/overviews/1by1.txt.

what im wondering about that it is not the name of the map with the changes in ,but the name of the map before the changes !


anyway it is 4 o clock in the night here and i will go to sleep now ,maybe tomorrow after sleeping this would look more "clear" to me !
 
sometimes hammer does this, if you save the map as a different name and try again, you should get your updated stuff. when im building, i usually put a number in like v0_1 then v0_2 etc, that way i avoid the problem you are having and if something happens to my vtf, i have backups to fall back on. :thumbs:
 
If the BSP process fails (preventing the map from being created), Hammer will use the old map instead of conspicuously reporting that the compile has failed.
 
Have you put in any displacements? I had the same problem once and it turned out to be a very small displacement i'd tryed to do. Someyimes one thing you've put in to the map will make it do that. To pinpoint the problem spot, use the Vis groups. Just select things and put them into groups...then compile your map with that particular group off and see if it updates. If it does finaly update with the new stuff then you know what you need to be looking at to fix the problem.
 
Or, y'know, read the compile log and look for errors. :p
 
its most likely not doing the vis process due to a leak in the map. if it doesnt build vis (all your brushwork) you wont see any changes in the map because there wont be. scroll to the top of the compile log and scan downward looking for leak! @whatever coordinates (usually entity marked near the spot of the leak)
 
so back again..after tryin out all kind of stuff...but...still doesnt works :(

i started the "creation" from a befor saved state ,i made some changes wich wher effective, but when i tried to put a new floor it turned back to a previous state :(

what do u call displacments ?(im dl the vid.tut. from the other post right now!)
i dont thing to use some ! in this try i only put nrml.(cube) brushes !
 
Are you sure that your compiled maps are going in the right folder?

Go to Tools > Options
Then click the tab "Build Programs"
and on the bottom its says "Place Compiled maps in this directory before running the game" make sure that the directory is right : p

Also have you tryed saving the map and shuting down the pc, and opeing hammer and the map back up, and then (with out changes) try the map from hammer, then make changes and try again....

-NonStopableForce
 
yepp i tried all this !
i turned of hammer/the pc and still the same prob. !
during compiling i got a lot of warnings about "Too many light styles on a face " and some coordonates behind ,but the map works fine !
i ll try to delete all "not-needed" props/lights etc etc and let u know !

POST-EDIT: i deleted some stuff but still the same prob :(

i will start from a state before ....again :(
 
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