A
Aneurexorcyst
Guest
The Opera is currently looking for various team members to help out in the field of game content creation primarily in the field of level design.
For more information on the modification check... http://opera.redeemedsoft.com/
For more information on the positions check below...
We require talented level designers to work through our planned real world(esque) locations (generally asian environments) using any tools you have at your disposal, and expoliting what talent we already have (textures, models, etc). Good experience in Hammer is required with any other experiences acting as a bonus.
We also require real world modellers to bring to life environments with real world objects, such as chairs, tables, coat hangers, lanterns, etc. with maximum accuracy - UV mapping is madatory but skinning is not required, with a good knowledge of porting models to the Source engine and normal/bump mapping techniques being a bonus.
A texture artist is also welcomed onto our team roster, we have vaccancies for a weapon skinner and a world texture artist.
A weapon skinner is required to support our current weapon skinner in working through our long list of weapon models. The skinner must be experienced and able to work at high resolutions. Mapping and shader knowledge act as a bonus.
A texture artist is required to paint the walls of our worlds, working within the constraints of the Source engine, artists must work with a range of 512x512 to 2048x2048 tga files, to ever push the boundries of this engine. Knowledge of normal/bump mapping and shader writing act as a well desired bonus.
We are quite serious in getting The Opera: Release 2 out to the public but cannot do this without help.
Apply on our forums here.
Apply via email here.
Or apply via irc and ask 'Aneurexorcyst' at #operamod on GameSurge.net
Thank you, and good luck applying!
Just as an extra some of our previous and current work...
(For our current Half-Life 2 Release)
(For our current Half-Life 2 Release)
(For our current Half-Life 2 Release)
(For our previous UT2K3 Release)
(For our previous UT2K3 Release)
(For our previous UT2K3 Release)
(For our Half-Life Release)
(For our Half-Life Release)
(For our Half-Life Release)
(For our Half-Life Release)
You may download our Half-Life Release here!
For more information on the modification check... http://opera.redeemedsoft.com/
For more information on the positions check below...
We require talented level designers to work through our planned real world(esque) locations (generally asian environments) using any tools you have at your disposal, and expoliting what talent we already have (textures, models, etc). Good experience in Hammer is required with any other experiences acting as a bonus.
We also require real world modellers to bring to life environments with real world objects, such as chairs, tables, coat hangers, lanterns, etc. with maximum accuracy - UV mapping is madatory but skinning is not required, with a good knowledge of porting models to the Source engine and normal/bump mapping techniques being a bonus.
A texture artist is also welcomed onto our team roster, we have vaccancies for a weapon skinner and a world texture artist.
A weapon skinner is required to support our current weapon skinner in working through our long list of weapon models. The skinner must be experienced and able to work at high resolutions. Mapping and shader knowledge act as a bonus.
A texture artist is required to paint the walls of our worlds, working within the constraints of the Source engine, artists must work with a range of 512x512 to 2048x2048 tga files, to ever push the boundries of this engine. Knowledge of normal/bump mapping and shader writing act as a well desired bonus.
We are quite serious in getting The Opera: Release 2 out to the public but cannot do this without help.
Apply on our forums here.
Apply via email here.
Or apply via irc and ask 'Aneurexorcyst' at #operamod on GameSurge.net
Thank you, and good luck applying!
Just as an extra some of our previous and current work...
(For our current Half-Life 2 Release)
(For our current Half-Life 2 Release)
(For our current Half-Life 2 Release)
(For our previous UT2K3 Release)
(For our previous UT2K3 Release)
(For our previous UT2K3 Release)
(For our Half-Life Release)
(For our Half-Life Release)
(For our Half-Life Release)
(For our Half-Life Release)
You may download our Half-Life Release here!