Brian Damage
Tank
- Joined
- Sep 27, 2003
- Messages
- 8,310
- Reaction score
- 3
Okay fellas, just got my new issue of PC PowerPlay today... and what did I see on the cover...
"Half Life 2: 10 reasons why it's gonna rock your world"
Yes, the dude in charge went to VALVe's offices and had a bit of a fiddle with the latest build... To sum up the article (Only including really new things or clarifications):
1. The menu appears to feature a set of options in front of a bleak but atmospheric backdrop depicting a chilly mountain range.
2. You will be immediately immersed in the game from the moment you click "Play"... no cutscenes, no cinematics...
3. Gordon cannot remember anything since the end of the first game... not really new, but it was one of those things that was a little uncertain, IMHO...
4. The dude describes the people in the game as "Uncannily real". Greetings and aknowledgment of the player's existence feel "Perfectly natural".
5. The level geometry is incredibly convincing... there are none of the usual signs of "uniform geometry" or "templated building blocks"...
6. In the Graveyard, the previewer came under attack from "Vaguely humanoid shapes", which, "Dash along the top of the ridge", and a "troop of recently deceased creatures" (Most likely those Prowler things and the "Deadcrab" zombies)...
7. "I fumble the mousewheel for the first available weapon and luck out with some sort of assault rifle"... I just think this quote is funny.
8. Apparently "Manipulator" is actually the Manipulator's official name...
9. The Manipulator has two modes: Attract and Repel (I'd assume these are tied to the two different mousebuttons). Attract pulls things towards you, levitating them if they are light enough, and Repel pushes them or shoots lighter objects.
10. The Manipulator can really change and enhance the normal style of FPS gameplay.
11. Headstones in the graveyard are Manipulateable...
12. The dude found something else to do with the crane that I haven't heard mentioned before...
13. You can accidentally flip the buggy...
14. ... Fortunately, the buggy is Manipulateable... and apparently rather good for smashing Combine...
15. Roller mines appear to pop out of the ground... and they stick themselves to things like the buggy...
16. ... using EMP blasts to send the controls haywire... making the buggy jump about all over the joint
17. Basically, the dude got the distinct impression that HL2 is a game apart, encouraging the player to find their own way of solving problems... and of kicking arse...
New screenshots:
(R = recently seen elsewhere)
Obligatory shot of the Deadcrab jumping (R).
Three shots of the Combine fighting Antlions (R).
Highly detailed shot of a combine with a stun prod (Poss. R).
Shot of the player using that weird gun from Tunnels to shoot at a Gunship (Poss. R).
Shot of a concept pic of the Combine Citadel and Wall.
(Very pretty) Shot of a cliff with a couple of old buildings and a bridge.
Shot of a white-shirted fellow stepping off a train in a train station.
In the train one, what I believe to be a Combine banner hangs on the wall in the background: It features the "C/Clamp" symbol from the posters in Bugbait... :naughty:
Any questions or requests for clarification?
"Half Life 2: 10 reasons why it's gonna rock your world"
Yes, the dude in charge went to VALVe's offices and had a bit of a fiddle with the latest build... To sum up the article (Only including really new things or clarifications):
1. The menu appears to feature a set of options in front of a bleak but atmospheric backdrop depicting a chilly mountain range.
2. You will be immediately immersed in the game from the moment you click "Play"... no cutscenes, no cinematics...
3. Gordon cannot remember anything since the end of the first game... not really new, but it was one of those things that was a little uncertain, IMHO...
4. The dude describes the people in the game as "Uncannily real". Greetings and aknowledgment of the player's existence feel "Perfectly natural".
5. The level geometry is incredibly convincing... there are none of the usual signs of "uniform geometry" or "templated building blocks"...
6. In the Graveyard, the previewer came under attack from "Vaguely humanoid shapes", which, "Dash along the top of the ridge", and a "troop of recently deceased creatures" (Most likely those Prowler things and the "Deadcrab" zombies)...
7. "I fumble the mousewheel for the first available weapon and luck out with some sort of assault rifle"... I just think this quote is funny.
8. Apparently "Manipulator" is actually the Manipulator's official name...
9. The Manipulator has two modes: Attract and Repel (I'd assume these are tied to the two different mousebuttons). Attract pulls things towards you, levitating them if they are light enough, and Repel pushes them or shoots lighter objects.
10. The Manipulator can really change and enhance the normal style of FPS gameplay.
11. Headstones in the graveyard are Manipulateable...
12. The dude found something else to do with the crane that I haven't heard mentioned before...
He used it to pick up a large metal crate, then used it as a flail to splatter a bunch of Combine...
13. You can accidentally flip the buggy...
14. ... Fortunately, the buggy is Manipulateable... and apparently rather good for smashing Combine...
15. Roller mines appear to pop out of the ground... and they stick themselves to things like the buggy...
16. ... using EMP blasts to send the controls haywire... making the buggy jump about all over the joint
17. Basically, the dude got the distinct impression that HL2 is a game apart, encouraging the player to find their own way of solving problems... and of kicking arse...
New screenshots:
(R = recently seen elsewhere)
Obligatory shot of the Deadcrab jumping (R).
Three shots of the Combine fighting Antlions (R).
Highly detailed shot of a combine with a stun prod (Poss. R).
Shot of the player using that weird gun from Tunnels to shoot at a Gunship (Poss. R).
Shot of a concept pic of the Combine Citadel and Wall.
(Very pretty) Shot of a cliff with a couple of old buildings and a bridge.
Shot of a white-shirted fellow stepping off a train in a train station.
In the train one, what I believe to be a Combine banner hangs on the wall in the background: It features the "C/Clamp" symbol from the posters in Bugbait... :naughty:
Any questions or requests for clarification?