Spamming Tanks
Hunter
- Joined
- Jun 19, 2015
- Messages
- 54
- Reaction score
- 21
Hi Everyone. I wanted to talk about this because I read another thread where someone expressed disdain for pre-order culture. A lot of people got on his case.
Thing is, I agreed with him. So I wanted to start this thread by expressing the reasons why I think pre-orders are bull (Of course the purpose of me posting this is to have a dialogue. If I wanted to merely be safe with my merry opinion, I would have kept silent).
Anyway, full disclosure, I did pre-ordered one game... ever. It was "The Binding Of Isaac: Rebirth". I did it for two reasons. First, I was super excited for it!! Second, I got a 10% discount for pre-ordering because I owned the original. (As you might be able to guess, I am fine with pre-orders if there is a tangible reward such as a discount.)
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But why would I be against them? There are two reasons:
1) Pre-orders are meant for anticipated shortages.
2) Pre-ordering allows a company to make a profit before a game's quality can be assessed.
The first reason: Pre-ordering, historically, was meant as a measure for customers to get a hold of a product that would be, for whatever reason, in short supply on launch day. It would allow a paying customer to get their product on launch day and keep good faith with the company.
As you might expect, this practice does not make a lick of sense when your product can be infinitely reproducible on every machine which can use it. That is pretty much a video game. In the age of digital distribution this has become even more true. Pre-ordering in such a climate is absurd.
But wait! If you were guaranteed a good product anyway, why not get the shopping out of the way now? No harm no foul right? Well...
The second reason: You are not guaranteed to get a good product! And this need not mean the video game is objectively bad... like Ride To Hell: Retribution... it might not even be something you like. Sequels can be off-putting to certain fans.
What pre-ordering is, essentially, is a commitment of faith. Without any reviews, gameplays, or friends you can try a game out with, you are running blind. You don't normally have these things when a game is not launched.
At this point, someone might be tempted to throw out a "caveat emtor" (or however you spell that). But the problem with that philosophy is it does not work anymore... at least reliably.
One only needs to look at games like Aliens: Colonial Marines, or Killzone 2, to see high-profile examples of blatant lying to the customer in trailers and "gameplays". Modern ads are rife with mocked-up gameplays (Battlefront 3 at E3 anyone?), and lets not start about the notorious greenlight and early access systems on Steam.
So in conclusion... it is a digital product that will not run out... you can wait till launch day! There are no downsides to that... and plenty of downsides to pre-ordering.
That's my two cents. Appreciate comments/feedback/(polite)criticism.
Thing is, I agreed with him. So I wanted to start this thread by expressing the reasons why I think pre-orders are bull (Of course the purpose of me posting this is to have a dialogue. If I wanted to merely be safe with my merry opinion, I would have kept silent).
Anyway, full disclosure, I did pre-ordered one game... ever. It was "The Binding Of Isaac: Rebirth". I did it for two reasons. First, I was super excited for it!! Second, I got a 10% discount for pre-ordering because I owned the original. (As you might be able to guess, I am fine with pre-orders if there is a tangible reward such as a discount.)
---------------------------------------------------------------------------------------------------------------
But why would I be against them? There are two reasons:
1) Pre-orders are meant for anticipated shortages.
2) Pre-ordering allows a company to make a profit before a game's quality can be assessed.
The first reason: Pre-ordering, historically, was meant as a measure for customers to get a hold of a product that would be, for whatever reason, in short supply on launch day. It would allow a paying customer to get their product on launch day and keep good faith with the company.
As you might expect, this practice does not make a lick of sense when your product can be infinitely reproducible on every machine which can use it. That is pretty much a video game. In the age of digital distribution this has become even more true. Pre-ordering in such a climate is absurd.
But wait! If you were guaranteed a good product anyway, why not get the shopping out of the way now? No harm no foul right? Well...
The second reason: You are not guaranteed to get a good product! And this need not mean the video game is objectively bad... like Ride To Hell: Retribution... it might not even be something you like. Sequels can be off-putting to certain fans.
What pre-ordering is, essentially, is a commitment of faith. Without any reviews, gameplays, or friends you can try a game out with, you are running blind. You don't normally have these things when a game is not launched.
At this point, someone might be tempted to throw out a "caveat emtor" (or however you spell that). But the problem with that philosophy is it does not work anymore... at least reliably.
One only needs to look at games like Aliens: Colonial Marines, or Killzone 2, to see high-profile examples of blatant lying to the customer in trailers and "gameplays". Modern ads are rife with mocked-up gameplays (Battlefront 3 at E3 anyone?), and lets not start about the notorious greenlight and early access systems on Steam.
So in conclusion... it is a digital product that will not run out... you can wait till launch day! There are no downsides to that... and plenty of downsides to pre-ordering.
That's my two cents. Appreciate comments/feedback/(polite)criticism.