G
Gotham
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(Whoops, instead of editing the first post I posted another! Terribly sorry for the double error)
Mountain Man - heh, I wasn't entirely serious about that, but I can't help thinking that there's something cool about having very current **Half-Life 2** source floating around! whooppee!!
Originally posted by gloryofbach
It would be great from an environmental point of view if someone discovered how to make a revolutionary solar powered house and the blueprints were leaked, so we could all make our own houses like this without paying fees for the technology.
Yea that was why the analogy was bad.
having this information leaked is theft of his intellectual property
I do agree with some aspects of patents, almost all aspects of trademarks, and think that copyright is mostly a good idea (although taken way too far nowadays), but I do not agree with the notion "intellectual property". Ideas should not be owned. It is wrong. Also, no "theft" can occur with ideas.
If you do not think this is bad, you probably have never authored valuable intellectual property content.
Well it's value is dubious, but if I ever do create some worthy immaterial things, I will have to consider what do to do... it's a tough question.
Certainly a project on the scale of HL2 needs the protection of copyright for a limited time, otherwise the financial incentive would be too small.
Take it from someone working in the games development industry, this goes on all the time unfortunately, and just as common in app development.
In how large a scale? Sure, some segments will get copied, but surely not the whole engine?
Anyway, this point need not be debated - we'll just have to wait and see how HL2's licensing takes off to have some idea if damage has occurred.
Thanks for the tip. I did and the first result was:
hehe yea that's the bad point about that particular search. But the point still stands, having secret source code does not prevent the finding and exploitation of security holes, having it open forces a new level of security. Of course, Valve hardly would have hoped to have it happen so close to release...
I spent three years of a Doctorate Degree covering this topic as well as Alife issues. Rest assured if reverse engineering was as easy as you claim, there would not be a commercial software industry.
Wow
But you claimed it was nigh impossible, I said not quite, I didn't go so far as to say it was easy. I do know that at least many interoperability issues with Linux have been solved by reverse engineering and I'm under the assumption that crackers (ppl who break software copy protection) think it's usually doable.
Mountain Man - heh, I wasn't entirely serious about that, but I can't help thinking that there's something cool about having very current **Half-Life 2** source floating around! whooppee!!
Originally posted by gloryofbach
It would be great from an environmental point of view if someone discovered how to make a revolutionary solar powered house and the blueprints were leaked, so we could all make our own houses like this without paying fees for the technology.
Yea that was why the analogy was bad.
having this information leaked is theft of his intellectual property
I do agree with some aspects of patents, almost all aspects of trademarks, and think that copyright is mostly a good idea (although taken way too far nowadays), but I do not agree with the notion "intellectual property". Ideas should not be owned. It is wrong. Also, no "theft" can occur with ideas.
If you do not think this is bad, you probably have never authored valuable intellectual property content.
Well it's value is dubious, but if I ever do create some worthy immaterial things, I will have to consider what do to do... it's a tough question.
Certainly a project on the scale of HL2 needs the protection of copyright for a limited time, otherwise the financial incentive would be too small.
Take it from someone working in the games development industry, this goes on all the time unfortunately, and just as common in app development.
In how large a scale? Sure, some segments will get copied, but surely not the whole engine?
Anyway, this point need not be debated - we'll just have to wait and see how HL2's licensing takes off to have some idea if damage has occurred.
Thanks for the tip. I did and the first result was:
hehe yea that's the bad point about that particular search. But the point still stands, having secret source code does not prevent the finding and exploitation of security holes, having it open forces a new level of security. Of course, Valve hardly would have hoped to have it happen so close to release...
I spent three years of a Doctorate Degree covering this topic as well as Alife issues. Rest assured if reverse engineering was as easy as you claim, there would not be a commercial software industry.
Wow
But you claimed it was nigh impossible, I said not quite, I didn't go so far as to say it was easy. I do know that at least many interoperability issues with Linux have been solved by reverse engineering and I'm under the assumption that crackers (ppl who break software copy protection) think it's usually doable.