crackhead
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- Nov 25, 2004
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how come the source engine cant handle large outdoor maps compared to say the battlefeild 2 engline, whatever enging that is. i meen sure in the bf2 maps they have lods for the terrain but what if you made the terrain as models with complex collision models? then made lots of lods for each piece and made the map in parts. then would it be able to handle a huge out door map? its something to think about anyway.