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PsychoFreak said:GTA engine for the win!
Or indeed something similar could be made and based upon it. Everything is modelled and has many different LODs. A good way would be to allow world brushes to have a similar effect when they are further away from the player.
Rockstar North managed a constant 30 fps on the PS2 and it is 6 years old.
Have any of you tried making a large map in the HL1 engine?
WaterMelon34 said:Did you see the quality of indoor environments in BF2? They look absolutely horrid.
PsychoFreak said:Have any of you tried making a large map in the HL1 engine?