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If you want to see the previous ideas thread you can find all 42 pages of it here.
Spoiler tags to reduce post size:
Sniper Unlockable Weapons:
Sniper Achievments:
Scout Upgrades:
Scout Unlockable Weapons:
Scout Achievments:
Spoiler tags to reduce post size:
Sniper Unlockable Weapons:
Primary: Thermal Scope
Doesn't replace the sniper rifle, only its scope. The thermal scope shows all enemies, allies, projectiles and buildings by their heat signature. This allows the Sniper to see through walls, to a limited degree, but prevents him from distinguishing between friend and foe while looking through the scope. Also, fire and explosions block vision more when looking through this scope than they normally would.
Secondary: Beer
A pint of larger. Takes three seconds to drink and heals the Sniper a small amount. Drinking causes the Sniper's hands to shake a small amount, making it harder to aim the sniper rifle. Consecutive drinks make the effect worse. The effect fades with time and can be cured by a Medic, Dispensor or medkit. Comes with several phrases the Sniper will only say while drunk.
Secondary: Coffee
Exact same effects as Beer. Less funny. Doesn't contradict Meet the Sniper as much.
Melee: Headhunter
It only does half the damage of the Kukri but the Sniper gets a guaranteed critical swing (with full damage) for each headshot he has gotten since spawning. If he has gotten five headshots, he gets five critical swings, and none after that.
Doesn't replace the sniper rifle, only its scope. The thermal scope shows all enemies, allies, projectiles and buildings by their heat signature. This allows the Sniper to see through walls, to a limited degree, but prevents him from distinguishing between friend and foe while looking through the scope. Also, fire and explosions block vision more when looking through this scope than they normally would.
Secondary: Beer
A pint of larger. Takes three seconds to drink and heals the Sniper a small amount. Drinking causes the Sniper's hands to shake a small amount, making it harder to aim the sniper rifle. Consecutive drinks make the effect worse. The effect fades with time and can be cured by a Medic, Dispensor or medkit. Comes with several phrases the Sniper will only say while drunk.
Secondary: Coffee
Exact same effects as Beer. Less funny. Doesn't contradict Meet the Sniper as much.
Melee: Headhunter
It only does half the damage of the Kukri but the Sniper gets a guaranteed critical swing (with full damage) for each headshot he has gotten since spawning. If he has gotten five headshots, he gets five critical swings, and none after that.
Sniper Achievments:
Foad!
Get five kills, without moving.
As long as there are two people left on the planet...
Dominate an enemy who is dominating one of your teammates.
Sportsmanship
Get a headshot on an enemy Sniper, then provide him with a freezecam shot you you taunting him.
Be Polite
Provide an enemy with a freezecam photo of you taunting over their corpse.
Be Efficient
In one life kill ten enemies with ten bullets, or fewer.
Have a plan to kill everyone you meet
Kill all nine classes in one round.
#1 Snipes
Play as Sniper for a whole round and finish top of the scoreboard.
You call that a knife?
Kill an knife-wielding Spy with your Kukri.
Drinking Buddies
While drunk, get a headshot on an enemy Demoman who is drinking.
Double Penetration
Get two headshots with a single bullet. (I've heard this is possible, I don't know if it's true)
Moving Target
Get ten headshots on Scouts.
Pathfinder
Capture five control points as a Sniper.
XXXX
Get four headshots in a single life.
Boom, headshot!
Get fifteen headshots in a single life.
FYI, I See Spies
Get a headshot on ten disguised Spies.
Target Practice
Get a headshot on a Heavy who is eatting a Sandvich.
Crazed Gunman
Get 50 kills with the SMG.
Assassin
Get 100 kills with the Sniper Rifle.
Hitman
Get 25 kills with the Kukri.
Headhunter
Get 500 headshots.
HAX
Get a headshot on a cloaked Spy.
Motorhead
Get a headshot on an Engineer, then destroy his sentry.
Remote Demolitions
Destroy fifty stickybombs, by killing the Demoman they belong to.
Direct Intervention
Get a headshot on a Medic who has a full Ubercharge.
Open-Head Surgery
Get a headshot on a Medic, and the guy he was healing.
Shrimp on the Barbie
Kill a Pyro who has set you on fire with the flare gun.
Home and Away
Win two consecutive rounds, one attacking and one defending, playing as Sniper for the entirety of both.
Neighbours
Kill twenty enemies who are attacking your teammates.
Great Barrier Reef
Kill a Heavy while you are both underwater.
Euthanasia
Get a headshot on five enemies who are calling for a medic.
Get five kills, without moving.
As long as there are two people left on the planet...
Dominate an enemy who is dominating one of your teammates.
Sportsmanship
Get a headshot on an enemy Sniper, then provide him with a freezecam shot you you taunting him.
Be Polite
Provide an enemy with a freezecam photo of you taunting over their corpse.
Be Efficient
In one life kill ten enemies with ten bullets, or fewer.
Have a plan to kill everyone you meet
Kill all nine classes in one round.
#1 Snipes
Play as Sniper for a whole round and finish top of the scoreboard.
You call that a knife?
Kill an knife-wielding Spy with your Kukri.
Drinking Buddies
While drunk, get a headshot on an enemy Demoman who is drinking.
Double Penetration
Get two headshots with a single bullet. (I've heard this is possible, I don't know if it's true)
Moving Target
Get ten headshots on Scouts.
Pathfinder
Capture five control points as a Sniper.
XXXX
Get four headshots in a single life.
Boom, headshot!
Get fifteen headshots in a single life.
FYI, I See Spies
Get a headshot on ten disguised Spies.
Target Practice
Get a headshot on a Heavy who is eatting a Sandvich.
Crazed Gunman
Get 50 kills with the SMG.
Assassin
Get 100 kills with the Sniper Rifle.
Hitman
Get 25 kills with the Kukri.
Headhunter
Get 500 headshots.
HAX
Get a headshot on a cloaked Spy.
Motorhead
Get a headshot on an Engineer, then destroy his sentry.
Remote Demolitions
Destroy fifty stickybombs, by killing the Demoman they belong to.
Direct Intervention
Get a headshot on a Medic who has a full Ubercharge.
Open-Head Surgery
Get a headshot on a Medic, and the guy he was healing.
Shrimp on the Barbie
Kill a Pyro who has set you on fire with the flare gun.
Home and Away
Win two consecutive rounds, one attacking and one defending, playing as Sniper for the entirety of both.
Neighbours
Kill twenty enemies who are attacking your teammates.
Great Barrier Reef
Kill a Heavy while you are both underwater.
Euthanasia
Get a headshot on five enemies who are calling for a medic.
Scout Upgrades:
Scouts capture at x3 speed when using their pistol taunt.
Scouts can reflect enemy projectiles with a well-timed bat swing.
Scouts can reflect enemy projectiles with a well-timed bat swing.
Scout Unlockable Weapons:
Primary: Riot Gun
The Riot Gun has a slower rate of fire than the Scattergun but has the ability to drain ammunition of the currently-equiped gun of the enemy it hits. The ammuntion is not transfered to the Scout or dropped, it is simply destroyed.
Primary: Sawn-Off Shotgun
The Sawn-Off has a magazine capacity of only two shells but gets guaranteed critical hits when fired at an enemy from point blank range.
Secondary: Mail Bomb
The Mail Bomb looks like an ordinary envolope and behaves like the Sapper, in that the Scout has an infinite amount of them and can plant them as fast as the player can click. But the Mail Bomb is planted on humans, not buildings. When it is planted on an enemy the enemy is immediatly informed and a countdown timer appears on his HUD.
There are five seconds until the bomb explodes. In that time, one can remove the bomb by being healed by a medkit, Medic, equipment locker or dispensor. The Medic's auto-regeneration and the Sandvich will not remove it.
When it explodes the Mail Bomb does damage equal to half of health of the class was planted on (eg, on a Heavy it always does 150 damage). The bomb does no splash damage unless it kills the enemy it was planted on. It is visible on enemies it is planted on.
Secondary: Multiplier
The Multiplier's basic damage is weak, but the game counts how many times someone has been hit by it. The more times someone has been hit by the Multiplier's bullets, the more damage the next bullet does. This also applies to allies using the multiplier. The buff wears off over time. The longer it has been since the enemy was hit with the Multiplier the faster the buff wears off.
Melee: Electrobat
The Electrobat has a slower rate of fire than the regular bat but does moderate amounts of splash damage. It also disables any buildings that are struck (directly) by it for two seconds.
The Riot Gun has a slower rate of fire than the Scattergun but has the ability to drain ammunition of the currently-equiped gun of the enemy it hits. The ammuntion is not transfered to the Scout or dropped, it is simply destroyed.
Primary: Sawn-Off Shotgun
The Sawn-Off has a magazine capacity of only two shells but gets guaranteed critical hits when fired at an enemy from point blank range.
Secondary: Mail Bomb
The Mail Bomb looks like an ordinary envolope and behaves like the Sapper, in that the Scout has an infinite amount of them and can plant them as fast as the player can click. But the Mail Bomb is planted on humans, not buildings. When it is planted on an enemy the enemy is immediatly informed and a countdown timer appears on his HUD.
There are five seconds until the bomb explodes. In that time, one can remove the bomb by being healed by a medkit, Medic, equipment locker or dispensor. The Medic's auto-regeneration and the Sandvich will not remove it.
When it explodes the Mail Bomb does damage equal to half of health of the class was planted on (eg, on a Heavy it always does 150 damage). The bomb does no splash damage unless it kills the enemy it was planted on. It is visible on enemies it is planted on.
Secondary: Multiplier
The Multiplier's basic damage is weak, but the game counts how many times someone has been hit by it. The more times someone has been hit by the Multiplier's bullets, the more damage the next bullet does. This also applies to allies using the multiplier. The buff wears off over time. The longer it has been since the enemy was hit with the Multiplier the faster the buff wears off.
Melee: Electrobat
The Electrobat has a slower rate of fire than the regular bat but does moderate amounts of splash damage. It also disables any buildings that are struck (directly) by it for two seconds.
Scout Achievments:
Kind of a Big Deal
Play and entire round as Scout and finish top of the scoreboard.
Proclamation
Run a thousand miles as Scout.
Don't Soot the Messenger
Kill five enemies while carrying the intelligence.
Strike!
Kill twenty enemies with the bat.
Boink!
Kill fifty enemies with the bat.
BONK!
Kill one hundred enemies with the bat.
Home Run!
Kill an enemy with their own reflecteted projectile. (Can't be done now, but could be added in update)
Swing and a Miss!
Avoid being killed by splash damage by double-jumping.
Rush
Capture the first point with at least two other Scouts.
Recon
Be on a point as your teammates capture the previous one, and then succeed in capturing it.
Now How Do You Like Your Useless Pile of Junk?
Destroy ten buildings with the bat.
I'll Have What He's Having
Eat five sandviches.
The Bigger They Are...
Kill fifteen Heavies with the bat.
Steel Cross
Steal the enemies intelligence twice in one life.
Headstomp
Kill five enemies while standing on their heads.
Like a Bat Outta Hell
Kill three enemies whil on fire.
Who's The Greatest?
Capture the final control point, while taunting.
Death From Above
Kill twenty enemies after double jumping.
Air Cushion
Save yourself from dying from fall damage by double jumping.
Double Hitter
Finish an enemy off with the pistol, after bringing down most of his health with the scattergun.
Play and entire round as Scout and finish top of the scoreboard.
Proclamation
Run a thousand miles as Scout.
Don't Soot the Messenger
Kill five enemies while carrying the intelligence.
Strike!
Kill twenty enemies with the bat.
Boink!
Kill fifty enemies with the bat.
BONK!
Kill one hundred enemies with the bat.
Home Run!
Kill an enemy with their own reflecteted projectile. (Can't be done now, but could be added in update)
Swing and a Miss!
Avoid being killed by splash damage by double-jumping.
Rush
Capture the first point with at least two other Scouts.
Recon
Be on a point as your teammates capture the previous one, and then succeed in capturing it.
Now How Do You Like Your Useless Pile of Junk?
Destroy ten buildings with the bat.
I'll Have What He's Having
Eat five sandviches.
The Bigger They Are...
Kill fifteen Heavies with the bat.
Steel Cross
Steal the enemies intelligence twice in one life.
Headstomp
Kill five enemies while standing on their heads.
Like a Bat Outta Hell
Kill three enemies whil on fire.
Who's The Greatest?
Capture the final control point, while taunting.
Death From Above
Kill twenty enemies after double jumping.
Air Cushion
Save yourself from dying from fall damage by double jumping.
Double Hitter
Finish an enemy off with the pistol, after bringing down most of his health with the scattergun.