A
Azlan
Guest
Today, Erik Johnson announced a large project they have been working on for awhile, namely, the Valve Developer Community. [br]</br>
He made a post on HLCoders:
To join the Valve Developer Community, simply go here and register.
He made a post on HLCoders:
We've reworked our existing Source engine SDK documentation into a Wiki, which means that virtually all of the content can be edited by anyone with a web browser and useful information to share. We hope that this is an efficient and useful tool that the MOD community can use to share information on building a game using Source. The open nature of a Wiki raises some obvious concerns about what kind of content is contributed to the site, from worries about vandalism to honest inaccuracy and mistakes. There will be the occasional disruptive person, but the site provides methods for dealing with this.
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This is not Valve's site, this is the MOD community's site -- we've just helped out by jump-starting it for you. The new site should be treated like this mailing list -- as a place where you as developers can share information about how to make games using the Source engine. It should also a place where a number of people at Valve contribute fairly regularly, with the plan being to make it the most information-rich place on the Internet to learn about making a game using Source. [br]</br>
The site currently contains all of the SDK documentation ported over to the Wiki format, but this is only the tip of the iceberg in terms of the content that is useful for developers to know when it comes to building games using Source. Everyone should feel free to go in and make any corrections or additions they think are appropriate.
To join the Valve Developer Community, simply go here and register.