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Same here. /me thinks that we hit a nerveDidnt strike a nerve, was merely stating some points. Thats why we call it a forum.
Games where every location looks the exact same as everything else in that level, eg, Gears of War. Oh look, a lovely grey and brown courtyard *turns a corner* Wasn't I just here? Oh look more locust to shoot. Oh look another grey and brown courtyard.
Save points. I mean, i don't mind save points, but only if i can save wherever i want. It bores me when i have to replay the same stage over and over again only because i didn't reach the damned save point.
How about when Gameplay is above story?When story is placed above gameplay
What's wrong with quick-throwing grenades?
How about when Gameplay is above story?
that still annoys me
they should be able to coexist seamlessly like in deus ex
Playing Mass Effect and OH GOD INABILITY TO ****ING SKIP CUTSCENES oh god
This.
****ing hate it
What? The gameplay in Deus Ex is god awful.
What? You lie!
Gear up with a rifle, webbing, spare magazines, flack jacket, frags, etc and tell me how quickly you can draw, pull the pin on and throw a grenade (or better yet, unscrew the cap on and pull the string on a German Potato Masher frag). When you're a superdooper future commando with power armour and personal shields, fair enough. But when you're a WWII conscript soldier? Come on...
But gunplay was the only thing that was bad about Deus Ex.Shooting in the game as abysmal, it's so boring and all of the guns have terrible accuracy... crouching or not.
They all feel fairly sluggish too.
But gunplay was the only thing that was bad about Deus Ex.
Press space to skip conversations.
Stupid AI (Codename:Gordon)
Stupid gameplay (Codename:Gordon)
No saves\bad saving (Codename:Gordon,American McGee's Alice)
High minimum requirements
High prices\Piracy
Bugs (Rayman Raving Rabbids - PC)
Stupid story (unless it's a racing game or DOOM)
Unnecessary story (Need for Speed:Carbon)
Boring gameplay (American McGee's Alice)
Stupid damn jumping puzzle in a FPS (Peaces Like Us Mod for Half-Life 1)
Things that I love:
Easter eggs (Grand Theft Auto)
Good game design (American McGee's Alice,Peaces Like Us,Chicken Invaders,Portal)
Realistic look
Branch story (True Crime: Streets of L.A.,The Witcher)
Innovative gameplay (Audiosurf,The Witcher,Half-Life 2.2,Portal)
Good sound work (American McGee's Alice,Portal (english,french versions))
Yes!Yes!Yes!!!annoying and/or repetitive looping music
lol wut? Hostile Waters came out way before it was customary to add a stealth mission, so it wasn't just a "token" thing. Consequently, the stealth mission was amazingly fun, and actually introduced a game mechanic that comes to be really useful later in the game - I always used to use a cloaked buggy with some buzzsaw kinda weapon to take out enemy oil derricks. It's not just a poorly-designed one-off thing. It's yet another excellent dimension to an excellent game.The inevitable token stealth mission. Especially in Hostile Waters: Antaeus Rising. I've got a mother *&^@ing nano bot infested super criuser jobby. Why the hell do I want to be stealthy?
Wow, you must hate yourself for liking crappy games then.My pet peeve is games that lack any of the features that anybody else has complained about in this thread.
lol wut? Hostile Waters came out way before it was customary to add a stealth mission, so it wasn't just a "token" thing. Consequently, the stealth mission was amazingly fun, and actually introduced a game mechanic that comes to be really useful later in the game - I always used to use a cloaked buggy with some buzzsaw kinda weapon to take out enemy oil derricks. It's not just a poorly-designed one-off thing. It's yet another excellent dimension to an excellent game.