She
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- Aug 14, 2004
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First of all.. My english suck.. Dont bother me about that..
Happy reading everyone..
The things i think/know half-life 2 will lack of:
Mass-Engine = Water & particle engine>>
If you shoot a container with water.. the water should naturally fall..
( or dripp / if the hole is small )
If you push a very hot object into water.. the object will create bubbles..
( & making the water warmer)
The waters temperature is programmable = you can make the water into
ice if you change values of temperature in the engine.. ( not in the game )
[[ this offcourse is a benifit for MODDERS ]]
Mass-Engine = Ground Control>>
Shure.. the gound and poly-matrix is moveable ( as seen in e3 video ).
But i noticed that when you shoot down a (alien helicopter ) with a rocket
launcher [ in the E3 video ].. the helicopter just lands and bounces on the ground ( not breaking it up and making a hole in the gound. )
This is VERY frustrating for me..
And i want too shot down Bridges & stuff with my rocket-launcher.. killing
the foes that are under it.. Or driving a car into a wall.. the wall gets a scar..
THE QUESTION IS:: would you be able to cut down a tree with you crowbar if you stand and ttackt in 4 10 minutes?? or fire a rocket.. and the tree breakes.. leaves fall & some are carried away by the wind..
Light&World-Engine = Fire >>
Fire shall create distortions in the air.. ( viewing objects that are behind the fire get bent beacuse the air is so hot ) And offcourse.. the fire shall cast a shadow.. ( e3 video with a human with water skin & fire behind him ).. the
fire doesnt cast any shadows.. & there are no destortions in the air..
i hope this is fixed though..
Light&World-Engine = Shadows >>
This is the Worst thing in HL2..
As noticed on Pictures & Videos, there is no accurate shadow engine..
That means, there is only a 2d-pixel engine.. & some buggs i hope the Valve team will fix beore realese...
In some pictures the sun cast a shadow on houses & statues to the west..
But moveable objects like Humans.. their shadows direction is east..
(seen in a official picture from valve)
In Another pic, i noticed that there are 2 suns.. that means.. You see the flare of the sun.. but on some houses & objects.. the light comes from another direction..! ( shadow is on the wrong place )
>in E3 showcase BINK VIDEO (high dynamic rendering)> light from the broken rooftop is cast under a piece of wood.. the wood isn't affected by the light.. ( is ignored by the light engine ) beacuse it is a moveable object..
Later in the video.. When viewing 2 ball objects. ( 1 water & another metall)
You see that the ground has a Specular-Mapping on it.. and reflects light.. this is good!.. but a Chimny doesn't cast a shadow, and the specular ( reflection ) is where the shadow is supposed to be....
>>>> MY WISH...
Well.. Think about this sceniaro..
You are with a rebellion-group in city-17.. Fighting striders..
And the time goes by.. Suddenly you notice that the shadow that you were hiding in is no longer there.. why?? >>
Beacuse the sun has moved.. and it is getting darker!!
And you wait.. wait.. until it gets dark.. and stars are showing in the sky... Now you have more curage and attack the strider..
I realy hope this (time-engine) is in the game!
Think about it.. a wet/foggy morning.. birds in city-17.. the sun i low. and suddenly a strider..
you dont see it, only hear it.. Then it appears.. And you fire off a rocket onto his leg.. his leg breakes, and the strider falls on the ground.. still trying to walk.. fires in all directions.. breaking and making holes in the gound & stuff..
GO GO GO!! a rebellion group attacks the fallen strider.. And a raindrop falls infront of you.. suddenly there is thunder! clouds block the suns light..
AHHH.. the realizm in that! now...
you could aim at me and fire..
Happy reading everyone..
The things i think/know half-life 2 will lack of:
Mass-Engine = Water & particle engine>>
If you shoot a container with water.. the water should naturally fall..
( or dripp / if the hole is small )
If you push a very hot object into water.. the object will create bubbles..
( & making the water warmer)
The waters temperature is programmable = you can make the water into
ice if you change values of temperature in the engine.. ( not in the game )
[[ this offcourse is a benifit for MODDERS ]]
Mass-Engine = Ground Control>>
Shure.. the gound and poly-matrix is moveable ( as seen in e3 video ).
But i noticed that when you shoot down a (alien helicopter ) with a rocket
launcher [ in the E3 video ].. the helicopter just lands and bounces on the ground ( not breaking it up and making a hole in the gound. )
This is VERY frustrating for me..
And i want too shot down Bridges & stuff with my rocket-launcher.. killing
the foes that are under it.. Or driving a car into a wall.. the wall gets a scar..
THE QUESTION IS:: would you be able to cut down a tree with you crowbar if you stand and ttackt in 4 10 minutes?? or fire a rocket.. and the tree breakes.. leaves fall & some are carried away by the wind..
Light&World-Engine = Fire >>
Fire shall create distortions in the air.. ( viewing objects that are behind the fire get bent beacuse the air is so hot ) And offcourse.. the fire shall cast a shadow.. ( e3 video with a human with water skin & fire behind him ).. the
fire doesnt cast any shadows.. & there are no destortions in the air..
i hope this is fixed though..
Light&World-Engine = Shadows >>
This is the Worst thing in HL2..
As noticed on Pictures & Videos, there is no accurate shadow engine..
That means, there is only a 2d-pixel engine.. & some buggs i hope the Valve team will fix beore realese...
In some pictures the sun cast a shadow on houses & statues to the west..
But moveable objects like Humans.. their shadows direction is east..
(seen in a official picture from valve)
In Another pic, i noticed that there are 2 suns.. that means.. You see the flare of the sun.. but on some houses & objects.. the light comes from another direction..! ( shadow is on the wrong place )
>in E3 showcase BINK VIDEO (high dynamic rendering)> light from the broken rooftop is cast under a piece of wood.. the wood isn't affected by the light.. ( is ignored by the light engine ) beacuse it is a moveable object..
Later in the video.. When viewing 2 ball objects. ( 1 water & another metall)
You see that the ground has a Specular-Mapping on it.. and reflects light.. this is good!.. but a Chimny doesn't cast a shadow, and the specular ( reflection ) is where the shadow is supposed to be....
>>>> MY WISH...
Well.. Think about this sceniaro..
You are with a rebellion-group in city-17.. Fighting striders..
And the time goes by.. Suddenly you notice that the shadow that you were hiding in is no longer there.. why?? >>
Beacuse the sun has moved.. and it is getting darker!!
And you wait.. wait.. until it gets dark.. and stars are showing in the sky... Now you have more curage and attack the strider..
I realy hope this (time-engine) is in the game!
Think about it.. a wet/foggy morning.. birds in city-17.. the sun i low. and suddenly a strider..
you dont see it, only hear it.. Then it appears.. And you fire off a rocket onto his leg.. his leg breakes, and the strider falls on the ground.. still trying to walk.. fires in all directions.. breaking and making holes in the gound & stuff..
GO GO GO!! a rebellion group attacks the fallen strider.. And a raindrop falls infront of you.. suddenly there is thunder! clouds block the suns light..
AHHH.. the realizm in that! now...
you could aim at me and fire..