This is what I want to see more (Fable2)

Aye, Fable 1 was a open-ended RPG with one path through every forest and town. Yeha, "open-ended".
 
I won't get hyped for this game until I play it, Fable 1 was a pretty big let-down

QFT. IMO Mass Effect has more gravity and promise than this game since kotor 1 and 2 both wtfpwned and exceeded their hype.
 
Eh As excited as I want to be for this, I'll wait till it comes out. I was super hyped for the first one, and while it wasn't a horrible game it definately wasn't what many were hoping it would be.

Also they need to make good look more interesting. Evil you had your horns, your eyes went red, I remember my fists turning this charcoal kind of magma thing at one point. When I went good if I stood perfectly still a halo would appear oh, and theres butterflies and shit. A by product of good should've been like your tattoos glow blue like Maize had going for him >_>
 
I think what made this game was the humour+morale ethics, not its open-endedness

I'm thinking back to the time where I could of cheated on my wife, by spending time with a floozy at a bordello house, didn't at the end

What I didn't like was that when you finished the game, you finished the game, you couldn't go off to complete the quests you didn't do.
 
I think what made this game was the humour+morale ethics, not its open-endedness

I'm thinking back to the time where I could of cheated on my wife, by spending time with a floozy at a bordello house, didn't at the end

What I didn't like was that when you finished the game, you finished the game, you couldn't go off to complete the quests you didn't do.


You can actually, you just need to let the credits roll.
I was like you at first, preety pissed, until some one told me you needed to wait.
 
I knew you could carry on playing, but I didn't think you could carry on other quests? The only thing I could find to do was the quest involving the princess and her dead sister or something in that old house on the hill.
 
Peter Molyneux is always intriguing in his presentations, I think he really does have a passion for developing breakthroughs in immersion. I hope Fable 2 becomes the dream product he's been hoping to ship for so many years. I think it's really refreshing to see an optimist in the gaming industry - where as of late, so few risks are taken and bandwagons dominate.
 
You can only do minor quest but you can't do any quest on the guid map wish is kind of stupid.
 
I like Fable 1 a lot. THis one looks like it is either going to be awesome or be a total bombshell.
 
Nah, it could be like Fable 1 - a pretty good game felled by its own hype.
 
I think it's really refreshing to see an optimist in the gaming industry - where as of late, so few risks are taken and bandwagons dominate.

Agreed. I think people should give the guy a break. Sure, Fable didn't deliver on its promises, and B&W was a bit iffy, but look at what the guy has achieved over the years.
 
I don't think Fable 2 is the HUGE BREAKTHROUGH that Peter is working on though..;)
Let's just say I've recieved plenty of hints from a few LH workers that he has something even bigger in the works that is still under a VERY strict NDA and has in no way, shape or even form been revealed to outsiders, atleast that's what I've gathered from a few old discussions with Neil and Sam.(I used to frequent Lionheads official IRC chan, and now I frequent #xbox360 on QNet, where both Neil and Sam can be quite active from time to time)

But I do agree with what babyheadcrab said, but I guess he's just a bit TOO optimistic sometimes, it's all about balance tbh..
 
If your dog really does turn out to be useful, and behaves and looks the way you've encouraged it to throughout your time together, i'd be suprised if strong relationship doesn't develop. People became attached to their Nintendog, or their creature in B&W, for similar reasons - and both of these pets look considerably less endearing, useful, and convincing than what's being attempted in Fable 2. It has to become something you experience the game with rather than a throw away distraction that follws you around.

At the end of the vid when Peter was talking about how you'd react if someone kicked your dog, or patted it, I think he made some very good points. That kind of reaction is more powerful than something narrative in a video game could achieve. We only felt loss at the death at Aeris because we'd spent time together. It was familiarity and not good story telling. Now someone attacking my dog, one that i'd named and trained, been on countless adventures with and proven to be a trusting and worthwhile companion, something that felt 'mine' and not just another character, that would piss me off.
I dunno man, Shadow Dancer made me care an awful lot about my "dog" :)P), so I am really not sure that this qualifies exactly a "breakthrough". Okami was a breakthrough--this seems to me to be just a strange Sims-esque move imho, but undoubtedly I will feel anger when someone attacks my little friend in the game because he is my virtual buddy, but does that simplistic "emotional" connection a breakthough make?
 
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