Thompson SMG

eddie500

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hi all been busy 2day making a Thompson, the aim of this model was not to make it the most detailed model in the world, but to keep the poly count as low as i could as most of my other models have been quite high so here it is the Thompson SMG and only 380 polys :D tell me wat u think,

Regards,

Edd][e

:cheers:

thompson.jpg


Or i have done a 3D Animation of it, download it here:
(DivX needed)
www.halflife-2.co.uk/thompson.zip

:afro:
 
Wow, 380 polys. If you make a good texture and possibly use some shaders this could look extremely good.
Paul
 
whts wrong with you guys is you dont read wht he says u just look at the model...he specifically mentioned that the aim was to keep it SUPER LOW.
 
Originally posted by mindless_moder
whts wrong with you guys is you dont read wht he says u just look at the model...he specifically mentioned that the aim was to keep it SUPER LOW.

owned
zombie.gif


I totally agree, people should pay more attention to the original post.
 
so 1 comment on the actual model out of 7 replys .... ;(
 
I personally think it could look better at that amount of polys, but it still looks pretty good :) I think you could spare a few polys from the barrel to use elsewhere perhaps. Maybe on the stock in the back, kinda blocky.
 
get in touch with me if you wanna and go through a model with me :D
As said above, its not bad you just used the counts on bad spots
 
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