Thruster/Pusher, Rocket explode problem

B

blt950

Guest
Hi, i making a silo map, and i have a rocket there. But my problem is:

1.The rocket have func_physbox so i can explode when broken, but i doens't do it..

2.I need a way to get the rocket out from the silo (launch).. Some ideas? i thoght about trusters, but does it exist in Hammer Editor? (like in gmod)

And it's a CS:S map, if you need to know it.

Thx for helping :thumbs:
 
My only idea if you have Episode 2, that maybe you can use GFCscape and Vmex to extract and decompile the T minus one map, and looking how they did the effect, the problem is that maybe the entity that makes that effect doesnt exist on CS.S. By the way looking at that map you?ll get a big idea about how it works. Always the best choice is learning from the masters.
 
My only idea if you have Episode 2, that maybe you can use GFCscape and Vmex to extract and decompile the T minus one map, and looking how they did the effect, the problem is that maybe the entity that makes that effect doesnt exist on CS.S. By the way looking at that map you?ll get a big idea about how it works. Always the best choice is learning from the masters.


Well, i don't have Episode 2 :(

But it most be a way to launch the rocket.. But how?
 
Then why dont you use a tracktrain with a trigger and some smoketasks and steams? you can set the train speed in every path and you can move the smokes making them childrens of the train entity. Is just an idea, maybe isnt the best way to do it, but im sure that it will work.
 
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