to fix ATI card issues with FarCry

Mr. Redundant

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turn of Anti-alialising in your ATI control panel
as well as Anisotropic filtering
you do this by clicking the "application preferenced" box

also ingame theres an option in video options for "anti-aliasing" put that option at "none"

heres a pic to help those having trouble.

http://www.undertheinfluence.org/users/mrredundant/help.jpg

then do the same for Opengl.

you can always revert back when your done playing / going to play something else.
but for now FarCry has rendering errors with Radeons with AA or AF enabled.

Im posting this in its own thread, because more and more people ask, and I keep repeating myself :) hope that fixes things up for you.

btw I use cats 4.1 (theres no issues at all with farcry with them, its not the drivers)
 
Thnx for the info... was tryin to figure it out too
 
well.. i got the steup in setting.gif (have all gfx sttings on very high @1280x1024 and set AA in game to "high" texture filter is stuck at medium). the game looks like the SS attached (FarCry0062.jpg-resized and resampled for upload). maybe it's just me or maybe AA isn't really working, i dunno. thoughts?
 
sorry, here's the full setings i use:
my system: cat 4.1, barton 2500+, 9800pro aiw, 512mb corsair pc3200 ram, gigabyte 7n400pro2 (no OCing anywhere).
 
Lil' Timmy said:
...set AA in game to "high"...
you set the ingame option for AA to high? and it works?.. from the screenshot you posted I cant really tell.

Lil' Timmy said:
...maybe it's just me or maybe AA isn't really working, i dunno. thoughts?

AA (and AF for that matter) has been reported as not working at all (wether it be ingame or via the ingame menu) (in essence if you turn AA or AF on in your ati control panel it overrides the ingame option)

perhaps it has something to do with your resolution being as high as it is.
I keep mine at 1280x1024 since my monitor blows.

my specs are:
Intel Pentium 4 2.6ghz (2.67)
Ati radeon 9800 Pro 128mb (geniun ATI, I bought it the day it came out :p )
1gb 3700 kingston (icky I want hyperx damnit)
80gb barracuda blah blah HD
(edit) and I dont overclock either, I havent the foggiest clue how (and I dont care to either, when I want more performance Im lazy and just go buy a new comp... well the parts, I like building them and I aint paying for brand names.)

also if you do have AA enabled in that screenshot its not apparent even with the compression of the picture and resize, I can still see jaggies.
if you really wanna test take a pic at 800x600 and crop and zoom into an edge, then post that in its entirety.
 
Nah, AA/AF doesnt seem to work very good... Turning AF off did fix the gross rendering/shadowy triangles error at least.
 
ok, sorry.. this is what i have so far (went a signed up with a free webhost :|)

here's what it looks like for me with AA on "application preference" in the ati CP AND AA on "high" in game (@ 1024x768 i think):
http://www.freewebs.com/lil_timmy/FarCry0028.jpg

here's two shots of what it looks like with the setting i posted above (AA on 6x in CP, on HIGH in-game @ 1280x1024):
http://www.freewebs.com/lil_timmy/FarCry0057.jpg
http://www.freewebs.com/lil_timmy/FarCry0062.jpg

.. the webhost is kinda sloooooooowwwwww.... :(

someone else plz try this out, i can't be the only one.. i'm thinking AA isn't really on, maybe the edges in the screen can confirm this (i don't know no nothing about no antialiasing :E)

ps. turning AF on always gives me the ugly shadows..

EDIT: erm, copy n paste the links :/
 
just to let u morons know, u are running your screens in the wrong height-with aspect.

your screencard will perform much better in 1280*960, not 1280x1024.
 
magnetmannen said:
just to let u morons know, u are running your screens in the wrong height-with aspect.

your screencard will perform much better in 1280*960, not 1280x1024.
.. thx magnet :rolleyes: any substantive input would be appreciated..
 
from what I hear, AA and AF are non-operational in this build of the game/demo.

Its best to just turn it off
 
magnetmannen said:
just to let u morons know, u are running your screens in the wrong height-with aspect.

your screencard will perform much better in 1280*960, not 1280x1024.

My "screencard" runs fine at 1280x1024, thank you very much.

It depends on the monitor, some run natively at 1280x1024, while others don't. Mine supports up to 1280x1024, and, while the aspect ratio may not look right to alot, it looks fine on the actual monitor.

Edit: LT, FSAA, while technically on, isn't functional in FC. Your screenshots still have jaggies all over, which means that it's doing nothing.

Edit 2: Mr. Redundant, why are you telling people to turn FSAA/AF off in their OpenGL control panel as well? That, in no way, will affect FC, since FC is a D3D application.
 
Shuzer said:
Edit 2: Mr. Redundant, why are you telling people to turn FSAA/AF off in their OpenGL control panel as well? That, in no way, will affect FC, since FC is a D3D application.
I did?
oh crap I did...
sorry bad habit.. I do a lot of these thingies, blame it on the fact I woke up like 5 min before I posted that.

so sorry guys lemme fix that.

also Magnet, no need to call anyone names, leave that for the sanbox.. especially since I have no performance hit whatsoever in 1280x1024, it is my prefered resolution.... although honestly 1280x960 isnt that visually different to me. (but since it doesnt add or detract, Im going for the higher res)
 
ok, good.. i din't think AA was on. case closed! *gavel hit*

well, shuzer is right, in-game, there is no aspect ratio problem with 1280x1024, only in the sceenshots.
 
Lil' Timmy said:
ok, sorry.. this is what i have so far (went a signed up with a free webhost :|)

here's what it looks like for me with AA on "application preference" in the ati CP AND AA on "high" in game (@ 1024x768 i think):
http://www.freewebs.com/lil_timmy/FarCry0028.jpg

here's two shots of what it looks like with the setting i posted above (AA on 6x in CP, on HIGH in-game @ 1280x1024):
http://www.freewebs.com/lil_timmy/FarCry0057.jpg
http://www.freewebs.com/lil_timmy/FarCry0062.jpg

.. the webhost is kinda sloooooooowwwwww.... :(

someone else plz try this out, i can't be the only one.. i'm thinking AA isn't really on, maybe the edges in the screen can confirm this (i don't know no nothing about no antialiasing :E)

ps. turning AF on always gives me the ugly shadows..

EDIT: erm, copy n paste the links :/

whenever you enable AA ingame (aka from the video options in farcry) everything will render incorrectly (everything is blue like in your first pic, same happens for me... regardless if you have AA in CP (ati control panel) on or not, I hear it hardcrashes some people... luckily I only render blue)

AA is not on in your screenshots you can distinctly see when it is, even though you have it enabled (ala HALO that does the same thing, you can enable it but it does nothing but hit your fps) it is not apparent.
 
OK heres something good and weird for you...

I took a pic with AA on.
http://www.undertheinfluence.org/users/mrredundant/on.jpg
notice the jaggies.

I then took a pic of AA off.... but heres the clincher... it enabled it.
I alt-tabbed out, and when I alt tabbed back in (even though AA was disabled in my CP) it was enabled... heres my proof.
http://www.undertheinfluence.org/users/mrredundant/off.jpg

(and no I didnt get them mixed up trust me)

heres a comparison.
http://www.undertheinfluence.org/users/mrredundant/comparisonaa.jpg

weird eh?
before I tabbed out there were jaggies, when I went back in (viola) it was in AA with no glitches... can anyone else try this?
 
lol. i like you're "on" "off" penmanship :)

looks like you found an awesome trick, i'll try it when i get home! post that mess in the FC forums (beta forums if you're in the beta)! what kinda fps hit do you take with AA working? i was taking a hit with it not working (but on), but i didn't quantify it at all.
 
surprisingly.. there was no FPS hit at all.
it seems to run just as well... very weird.
yes my penmanship is horrid (damn mouse) although thats a cop-out, my penmanship would suck even if I had a WACOM tablet :p

unfortunately I am not in the beta, and Im not signed up on the forums, if you are.. by all means post it :D perhaps it could help someone.

as I said it could be a fluke for me (although it keeps working) so it would be nice if someone else could validate it.



UPDATE: it seems that if you do tab out /hit windows button, it will enable (looks like 4x aa.. its not crips enough for 6x aa) and you can play for about 5 mins (sometimes more sometimes less) it then flashes blue for a split second and then reverts to 0xAA...
weird
 
was there no fps hit between AA on in CP and in-game (smooth edges like you show) vs AA on in CP but not in-game (jaggy)
OR
AA on in CP and in-game (smooth) vs AA off in CP and off ("none") in-game (jaggy of course)

hmm.. i hope that question wasn't too confusing, someone else explain what i'm trying to ask :E
 
lets put it this way:

scenario 1: 1280x1024 6xAA enabled in CP
= JAGGIES + FPS hit slightly (about 5-10 less)

scenario 2: 1280x1024 0xAA in CP
=Jaggies + NO FPS hit

Scenario 3: 1280x1024 0xAA in CP (alt tab out and back in)
=Smooth edges (aa enabled) + NO FPS hit
**however it doesnt last longer than 5-10 min before flashing back to normal :/

Scenario 4: 1280x1024 anyxAA ingame menu
=crash/ everything renders blue / no noticeable difference (no fps hit)

hope that clears things up
 
cool, thx. have you tried

scenario Q: 1280x1024 6xAA enabled in CP (alt tab out and back in)
=jaggies?? smooth?? how long it lasts?? hit??
 
Lil' Timmy said:
cool, thx. have you tried

scenario Q: 1280x1024 6xAA enabled in CP (alt tab out and back in)
=jaggies?? smooth?? how long it lasts?? hit??

I have actually, when any form of AA is enabled in CP, it doesnt show up in game so

Scenario Q: 1280x1024 6xaa enabled in CP (alt tab out then in)
= Jaggies fps hit of about 5fps, nothing major but still no AA
 
thehunter1320 said:
wierd.... i have both AA and AF on and i have no probs :borg: .... w/ my 9600 pro
yeah you can have them on, however neither of them function.
 
I can't play it on High or Very High settings. It gives me a memory exception at approx 92% loaded.

This sucks :( It seems so fun too! I guess I'll have to wait for my new memory to come for my new computer.

* Windows Server 2003
* Radeon 9800 Pro 128MB v3.9 drivers (anything above it won't work)
 
It loaded on High settings but once I go to the island it gave me a memory exception.

UGH, this sucks horribly. I blame it on Windows 2003.
 
On my Radeon 9100, I've tried turning AA and Af off and it didn't change anything for me. I still can't run anything higher than the low settings. I have Catylist 4.1 and everything updated, it's just nothing you guys are suggesting helps. I'm starting to think my card is untested for this game or something because it seems like I am the only one who can't fix this problem. Hopefully a patch will be released that fixes this problem.
 
A True Canadian said:
On my Radeon 9100, I've tried turning AA and Af off and it didn't change anything for me. I still can't run anything higher than the low settings. I have Catylist 4.1 and everything updated, it's just nothing you guys are suggesting helps. I'm starting to think my card is untested for this game or something because it seems like I am the only one who can't fix this problem. Hopefully a patch will be released that fixes this problem.

Try using the Catalyst 3.9, I've been reading some people are having trouble with the 4.1 drivers, the 3.9 are what the readme suggests
 
I have the 3.9 catalyst drivers. Far Cry works fine for me, except this dodgy shadow thing where rocks turn from black to textured, its weird.
 
A True Canadian said:
On my Radeon 9100, I've tried turning AA and Af off and it didn't change anything for me. I still can't run anything higher than the low settings.
I don't think a Radeon 9100 is able to achieve a playable framerate in medium quality mode. I did some reading on other forums and basically it comes down to this:

Low quality mode is suitable for GeForce3 / GeForce FX5200 / Radeon 9200
Medium quality mode is suitable for GeForce4Ti / GeForce FX5600 / Radeon 9600NP

Although memory and CPU also play a role in this; these are just rough guidelines.
 
Sparta said:
I have the 3.9 catalyst drivers. Far Cry works fine for me, except this dodgy shadow thing where rocks turn from black to textured, its weird.
thats the error which I made this thread for.
if you disable AA Af blah blah blah... it fixes that.
read my first post :p

thehunter1320 said:
really.... i didn't notice :borg:
neither did I... and I had both of mine enabled too.
they just dont affect Farcry (same as halo)
I even took comparison pictures to prove it.

Mr. Redundant said:
OK heres something good and weird for you...

I took a pic with AA on.
http://www.undertheinfluence.org/users/mrredundant/on.jpg
notice the jaggies.

I then took a pic of AA off.... but heres the clincher... it enabled it.
I alt-tabbed out, and when I alt tabbed back in (even though AA was disabled in my CP) it was enabled... heres my proof.
http://www.undertheinfluence.org/users/mrredundant/off.jpg

(and no I didnt get them mixed up trust me)

heres a comparison.
http://www.undertheinfluence.org/users/mrredundant/comparisonaa.jpg

weird eh?
before I tabbed out there were jaggies, when I went back in (viola) it was in AA with no glitches... can anyone else try this?


see the difference? AF never got enabled, and the only way to trick farcry into doing AA is to tab out then in, and it only lasts about 5 min.
if you still dont believe me, take a pic with AA and AF off like I did (somewhere where you can see jaggies clearly).
then take another with AA and AF on, then zoom up on that section and note the difference (like I have).
I doubt you have the only magic radeon card that will render AA and AF in farcry :p
:borg:
 
yeah, my setup does something slightly different. when i do the alt+tab procedure, i get permanent (or longer than 10 min anyway) AA on (4x or 6x i'm not sure), but only in certain scences. if i look out over a ledge at the ocean, for example, all hell breaks loose. it's not as simple as just looking out at the ocean though, and it seems to be bad more often than good.. weird stuff. oh and this 'trick' doesn't seem to work in the beta at all for me. oh well, i posted something in the FCbeta forums, maybe this will let the devs know a little something about how the AA isn't wroking or something :p
 
Lil' Timmy said:
yeah, my setup does something slightly different. when i do the alt+tab procedure, i get permanent (or longer than 10 min anyway) AA on (4x or 6x i'm not sure), but only in certain scences. if i look out over a ledge at the ocean, for example, all hell breaks loose. it's not as simple as just looking out at the ocean though, and it seems to be bad more often than good.. weird stuff. oh and this 'trick' doesn't seem to work in the beta at all for me. oh well, i posted something in the FCbeta forums, maybe this will let the devs know a little something about how the AA isn't wroking or something :p

I think its triggered by sound... it seems it usually kicks back into normal when theres excessive sound. although it could be anything really.

btw Farcry looks fantastic with AA on eh?
 
Mr. Redundant said:
I think its triggered by sound... it seems it usually kicks back into normal when theres excessive sound. although it could be anything really.

btw Farcry looks fantastic with AA on eh?
i think it looks fantastic regardless :), but yeah, smooth edges are sweet.. can't wait for a fully functional AA, AF system :D ... what does AF do anyway?
 
AF makes the ground super sharp :) Instead of blurry. Er, but it probably does more than that but I don't know what.
 
Lil' Timmy said:
i think it looks fantastic regardless :), but yeah, smooth edges are sweet.. can't wait for a fully functional AA, AF system :D ... what does AF do anyway?

AF is Anisotropic Filtering, its a rendering method (its predecessors were "bilinear" then "trilinear")

what it actually does is render sharper textures at further distances, as well as along walls.
usually with other rendering methods, say Bilinear, there was a visible line where you could see textures smudging at a predetermined distance (usually really close) this lessened strain on the video card.

however with AF it renders Textures at higher resolutions Further (much much further in some cases) it also logically blends and sharpens on certain geometry.
for instance walls (vertical geometry) such as in a hall (on your sides not in front of you) would be smudged because of their angle, but when using AF you still get sharper image quality.

Edit: just found this
check it out for more in depth info (with some screens and explenations)
http://www.digit-life.com/articles2/digest3d/1002/itogi-video-ani.html
 
If I set AA and AF to Application Preference in D3D for v3.9 drivers then I get the black textures, but if I set it to max settings in the D3D panel they go away.

This demo is wierd. It's fun though! Did you notice the rocket launcher on the boat has unlimited ammo? :D
 
I cant get the demo to work at all. I can get it to load to the menu screen but when I try to play the game all I get is the loading screen for 30sec and then nothing. A black screen and my computer frezes. I have to hit reset to reboot.

Athlon 2500
Radion 9600
512mb ram
 
I have a 9800pro running Far Cry at 1280x960 with catalysts 3.10 (three point ten) with ansio and AF at max in the ATI control panel for both OpenGL and D3D, and also in Far Cry I have AA at full... only problem is that it doesnt seem to be rendering with antialiasing turned on... although apart from this there are no other problems, have not needed any fix, and im getting a very good FPS.

Screenies here: -

http://homepage.ntlworld.com/e.huby/stuff/Games/FarCry/

athlonXP 2800, 1024mb 333, a7n8x-d, 128mb r9800pro, winxp pro.
 
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