Kangy
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Today - an exploration of time.
Hey, guys, Kangy here. I've been pondering over an idea of a HL2 mod inspired by the hit TV show 24. It'd be impossible to use all the dramatics of the show, but to be honest, they'd be a bit crap in an actual game anyway. However, the entire “You're running out of time,” element could be kept. By giving the player a set time to complete the game by, and other time based objectives/paradoxes, it would easy to create a memorable single player experience that could be both challenging and interesting.
Another element I'd like to add in would be certain hours for certain plots. For example, the first 8 hours are the “Hunted” hours, and at roughly (but not necessarily before or after) the 8th hour, this plot begins to come to an end, and lead on to a new plotline. I'd like to see every non-critical character being 100% expendable and reliant on your ability to protect them and give them the right instructions to make.
The general idea of the 24 hours theme is to have wound up the plot before the 24 hours are up. Here's a fake example: In 24 hours, Ian Rhodes will detonate a bomb inside the nuclear power plant, spilling radioactive rays on the entire city. From the starting point to the end, the plot would point you in the right directions to find Ian Rhodes and his bomb, and why the hell he's doing it in the first place. There would hopefully be many different ways to stop the detonation. Say, you could figure it all out 3 hours early, and get the location of Rhodes and his bomb, and track it down before it can be planted at the plant. However, you might have taken the wrong road somewhere, and spent longer getting to the bottom of one plotline, or your actions may have taken you down a different route entirely, leaving you with only 25 minutes to spare. With the bomb planted, and the timer turned on, you'd have to get to the plant in time, and somehow find a way of turning the bomb off, or getting it away from the plant.
However, with so much time, it'd be very hard to create content that would fill an entire 24 hours. Thus, the need for a living city. Whilst it obviously wouldn't be fully interactive, I'd like to see pedestrians and people driving around the city react realistically to the current events. If you're driving around normally, there wouldn't be much attention paid to you. However, if you start shooting them, they'll crumple to the floor and die like every other bad guy and it'll be game over, as your colleagues will attempt to neutralize or arrest you for your crime. If someone opened fire on you, I'd expect the civilians to run for cover or panic, and your colleagues to start helping you out. The world would also have to react to the time of day, with streets emptying at night and waking up again in the morning.
I've never considered myself anything but a writer, but here's what I really want. Any modders out there who are serious about doing this and feel they are capable of this kinda work, please contact me, as I'd like to write this thing up, and give my finished ideas to a team and let them build a mod around it. I'm not keen on writing a full story yet, or revealing what I've got so far so I don't ruin it for everyone who doesn't take part, though, so if anyone was hinging on a pre-made storyline, don't hesitate to ask for one.
Hey, guys, Kangy here. I've been pondering over an idea of a HL2 mod inspired by the hit TV show 24. It'd be impossible to use all the dramatics of the show, but to be honest, they'd be a bit crap in an actual game anyway. However, the entire “You're running out of time,” element could be kept. By giving the player a set time to complete the game by, and other time based objectives/paradoxes, it would easy to create a memorable single player experience that could be both challenging and interesting.
Another element I'd like to add in would be certain hours for certain plots. For example, the first 8 hours are the “Hunted” hours, and at roughly (but not necessarily before or after) the 8th hour, this plot begins to come to an end, and lead on to a new plotline. I'd like to see every non-critical character being 100% expendable and reliant on your ability to protect them and give them the right instructions to make.
The general idea of the 24 hours theme is to have wound up the plot before the 24 hours are up. Here's a fake example: In 24 hours, Ian Rhodes will detonate a bomb inside the nuclear power plant, spilling radioactive rays on the entire city. From the starting point to the end, the plot would point you in the right directions to find Ian Rhodes and his bomb, and why the hell he's doing it in the first place. There would hopefully be many different ways to stop the detonation. Say, you could figure it all out 3 hours early, and get the location of Rhodes and his bomb, and track it down before it can be planted at the plant. However, you might have taken the wrong road somewhere, and spent longer getting to the bottom of one plotline, or your actions may have taken you down a different route entirely, leaving you with only 25 minutes to spare. With the bomb planted, and the timer turned on, you'd have to get to the plant in time, and somehow find a way of turning the bomb off, or getting it away from the plant.
However, with so much time, it'd be very hard to create content that would fill an entire 24 hours. Thus, the need for a living city. Whilst it obviously wouldn't be fully interactive, I'd like to see pedestrians and people driving around the city react realistically to the current events. If you're driving around normally, there wouldn't be much attention paid to you. However, if you start shooting them, they'll crumple to the floor and die like every other bad guy and it'll be game over, as your colleagues will attempt to neutralize or arrest you for your crime. If someone opened fire on you, I'd expect the civilians to run for cover or panic, and your colleagues to start helping you out. The world would also have to react to the time of day, with streets emptying at night and waking up again in the morning.
I've never considered myself anything but a writer, but here's what I really want. Any modders out there who are serious about doing this and feel they are capable of this kinda work, please contact me, as I'd like to write this thing up, and give my finished ideas to a team and let them build a mod around it. I'm not keen on writing a full story yet, or revealing what I've got so far so I don't ruin it for everyone who doesn't take part, though, so if anyone was hinging on a pre-made storyline, don't hesitate to ask for one.