Tom Clancy's EndWar Screens

Looks ok, but I am still a little usure as to the scope of the title. Need more info...

That, and I am a bit tired of Mr. Clancy right about now.
 
I'm feelin it. It'd be nice if it could be a future setting with a CoH feel.
 
is it an RTS?

"you can control your battalion entirely by voice chat.."
sweet
 
Uhhhh... that's it?

Looks like another boring RTS. Oh, and the fact that it's an RTS for consoles negates any possible interest.
 
Looking kind of like CoH with a risk style campaign map. Could be fun, won't get my hopes up though. I used to be a huge fan of all the old red storm games but they have all been pretty mediocre lately.

Some new info from EGM
EndWar
-Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War)
-Inspired by... Madden
-No explicit multiplayer or single-player modes. 1 global campaign map for both game types
-Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz
-Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
-Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
-"[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
-"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
-Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
-You can, however, toggle a full battlefield map where you can give your orders.
-Voice-command system that can control every aspect of the game
-7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles
-Limit of 12 units/squads in battle
-Unit costs are all equal
-No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
-"Everything is destructible"
-On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities.
-If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
-"Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
-For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety"

Got if from http://www.neogaf.com/forum/showthread.php?t=153012
 
Hmmm not gonna lie these screens have aroused my interest!
 
I dunno, at 1st i was like NICE a Tom Clancy game that combines it all into a crazy fps/3rd person shooter. This RTS stuff isnt really capturing me. Well see what happens.
 
I'm not gonna lie either, those screens look extreme.
 
Holy shit. This game sounds completely orgasmic.
 
I'm not hyped, especially due to the setting, a ton of small GHOSTs running around firing at spetsnaz? Since when would WW3 be fought out with SPECIAL FORCES only? I mean, I thought special forces was supposed to be like you know.. Special?

My end statement is that in terms of coming RTSes I'm hyped for, I rank World in Conflict high above this.:)
 
I'm really looking forward to this because it looks, to me, the closest I'll get to city/urab-scale games of Warhammer 40K. C&C games never had that element because all they ever were was two teams on pretty much a big open level - the environment never came into play except for blowing up bridges and, in RA2, going in buildings. Not played C7C3 yet so can't speak for all.

But anyway, really looking forward to using some familiar (well, modified as it's the future) equipment/vehicles in this. Looks good.
 
Looks like shit, but the gameplay ideas are pretty interesting
 
Aren't these pictures game art? Look it to me.
 
Back
Top