repiV
Tank
- Joined
- Sep 11, 2006
- Messages
- 4,283
- Reaction score
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Something that's been bugging me lately is that there are so many damn games out these days and the market has gone so casual that no single game manages to make an impact and become a real experience anymore.
Back in the days before Quake III, there were only two FPS games that were played to any real extent online - Quake and Quake II. Both games still had loyal followings and communities for years after Quake III was released.
Of course there was also Tribes, and later, Tribes II, that had their own smaller but very dedicated communities - and these games filled a niche all of their own.
Then Quake III and Unreal Tournament came out at about the same time, and this was probably the highlight of competitive online gaming IMO. Broadband connections and sub-100 pings were becoming increasingly common, Quake III had refined the FPS to near perfection while UT provided a more accessible, more colourful, more varied game that pulled in a large, dedicated fanbase all of its own.
Nowadays, UT and Quake games are considered so similar that all the long-time Quakers are moving to UT3 because it's the only game of its type that actually has a future. But UT and Quake are completely different games that cater to completely different types of players, and when there weren't hundreds of different games on the market, we could afford that distinction. These days, we just have to take what we can get - UT or Quake.
Quake III in particular had a massive modding community aswell, there were so many different competition mods, CTF variations, maps, total conversions...that it really evolved into several different games. It still had a very active community for six years after it was originally released, and what a ride it was - but these days, games just don't last like that.
UT2004? Died out within a year.
UT3 has a decent enough playerbase, but half of it will disappear when Quake Zero comes out.
Nobody seems to really play Quake Wars.
There are just so many multiplayer games on the market that none of them really manages to capture enough players to have a healthy and vibrant community. And they're increasingly designed to attract casual gamers - Quake III was a completely unforgiving game aimed squarely at competition use, just like a real sport. Today's rabidly popular games like Battlefield 2 are aimed primarily at newbies and public gaming.
This was pretty long-winded actually, I'm just wondering if we'll ever see the glory days of Q3 and UT again.
Back in the days before Quake III, there were only two FPS games that were played to any real extent online - Quake and Quake II. Both games still had loyal followings and communities for years after Quake III was released.
Of course there was also Tribes, and later, Tribes II, that had their own smaller but very dedicated communities - and these games filled a niche all of their own.
Then Quake III and Unreal Tournament came out at about the same time, and this was probably the highlight of competitive online gaming IMO. Broadband connections and sub-100 pings were becoming increasingly common, Quake III had refined the FPS to near perfection while UT provided a more accessible, more colourful, more varied game that pulled in a large, dedicated fanbase all of its own.
Nowadays, UT and Quake games are considered so similar that all the long-time Quakers are moving to UT3 because it's the only game of its type that actually has a future. But UT and Quake are completely different games that cater to completely different types of players, and when there weren't hundreds of different games on the market, we could afford that distinction. These days, we just have to take what we can get - UT or Quake.
Quake III in particular had a massive modding community aswell, there were so many different competition mods, CTF variations, maps, total conversions...that it really evolved into several different games. It still had a very active community for six years after it was originally released, and what a ride it was - but these days, games just don't last like that.
UT2004? Died out within a year.
UT3 has a decent enough playerbase, but half of it will disappear when Quake Zero comes out.
Nobody seems to really play Quake Wars.
There are just so many multiplayer games on the market that none of them really manages to capture enough players to have a healthy and vibrant community. And they're increasingly designed to attract casual gamers - Quake III was a completely unforgiving game aimed squarely at competition use, just like a real sport. Today's rabidly popular games like Battlefield 2 are aimed primarily at newbies and public gaming.
This was pretty long-winded actually, I'm just wondering if we'll ever see the glory days of Q3 and UT again.