Top Ten HL2 Mods I Want

wassup

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I'm talking about SP and not total conversions.

1. The jetski (i believe it was removed because you could not see very much of it and it made it look like you were just running real fast) it should be small, have turbo, and be able to go about 100 meters over land. I guess you should be able to pick it up. It's not hidden in the source is it?

2. Accurate automatic weapons so all the autos can fire accurately over 50 meters (i only have the first two automatics (i'm taking my time, having fun))

3. The tank that you see all the time from the start us to be useable so a mod so that you could jump in all of them would be nice, i assume they did not remove the code for this?

4. The ability to have more rockets bombs and other explosives in inventory (not for free but if you find them)

5. A way to throw grenades and use the grav gun without switching from your current weapon (e.g. a quick button for each).

6. The ability to rotate things you pick up with the grav gun using the scroll button!!

7. A way to reduce the fuse on grenades (or is there one?)

8. Some new interesting Guns not just a flamethrower but some grav mines (blow people up in the air) and stuff like that that i have not seen before. You should be able to throw mines without them exploding!

9. The Logo spray that you could do in HL1 SP (or is that in?)

10. Random paint splashes from paint cans (i was surprised to see the paint splashes were not random on a flat wall when i first got the gun) something like in recent paintball conversions.

OK what number do you like the most and if i made a mistake tell me dont make fun ;0(

And if you are making a sweet gun mod tell me what it is, thats some of the stuff i like most!
 
nagual678 said:
get off your ass and code them yourself

Me? you are the one with the time to make comments like that.
Bet you say that sort of crap to a lot of people!

And i never said i was not going to implement any of these things i will be working on NO: 2, 7, 8 and there is a chance that i'll do 10 also.
I just want to know what one people like the most and if any are done so i dont bother myself
 
I actually like #6. Imagine being able to pick up a long pipe, spin it fast, just make ur own personal spinning shredder with that thing. ^_^
 
nagual678 said:
get off your ass and code them yourself

THATS FU**ING OUTRAGOUS, MABYE PEOPLE CAN'T CODE LIKE ME AND MOST PROBABLY LIKE YOU TOO! LEAST HE'S TRYING TO HELP THE COMMUNITY. IF YOUR GOING TO SAY STUFF LIKE THAT YOU DON'T BELONG TO THE HALF LIFE 2 COMMUNITY.

BOG OFF AND GO LEARN CODE YOUR SELF YOU TOTAL F***!


Now to the matter at hand - did like the sound of number 6 aswell. for more ideas on mods, take a quick look at this topic

http://www.halflife2.net/forums/showthread.php?p=1021827&posted=1#post1021827

and no smacktards cheers. :LOL:
 
In defense of nagual678, I have to say that few people are going to code something for you - coders (like me) have our own projects to tend to. So, don't blow up on him, -h2o-, because he's right - if you want something done coding-wise, the quickest route to it being finished is to pick up a coding manual and learn it yourself (which is how I became a coder).

Can't code? Now's as good as time as any to start learning.

-Angry Lawyer
 
what bothered me is that the request sounded like "ok do that for me kthxbye" without so much as a please or "is it possible". "10 top mods i want" sounds very much like "i expect people to do this for me because i deserve it and i can't code". don't expect people to please you with every thing you ask for. i repeat it : get off your ass and code them yourself, you'll have what you want and you'll have learnt something in the process. - instead of expecting people to server you. jeebus.
 
Well, anyway, on a less angry vibe:

1. Pretty easy. All you need is a new model, and base the code on the hovercraft. Most of your work is done then.

2. Accurate automatics are pretty easy. Just copy the one of the originals, and change the firing cone (which is a simple number) to something smaller.

3. Simple stuff again, base it on the code for the buggy, increase the turning circle, slow down the speed, and add extra armour. The only parts that would take time are the interior modelling, and the attaching of weapons.

4. Extra holding space for rockets and grenades is another one-number change, and can be done within five seconds of finding where the define is.

5. This would be one of the harder ones, I guess. Having never coded a 'quick' button thing, it probably would take longer.

6. Rotating things with the gravity gun seems simple enough, although you'd have to bind two seperate keys for each rotational direction. Simply look at the code for the pulling of objects towards the gun, and you've got a start. The application of force onto an object is rather easy (at least, it was in the original Half-Life).

7. This seems simple enough too. Simply move the code for 'start timer' in the grenade to when you first press the button, rather than when it leaves your hand.

8. Flamethrower seems pretty easy. Simply apply area damage in a cone in front of you, throw out temporary sprites, and have a % chance that the 'ignite' command will be applied to a target.

9. Logo spray, if it's included in the SDK's example code, should require no more than a quick flag change in the Singleplayer_rules section,

10. Randon paint splashes is rather easy, too. Simply look for the point in the code for where the paint can applies paint splashes, add a random case selection, and apply different decals.

If you plan on learning coding, I definately suggest these as your starting point, as they're all simple, and they'll help you work out the basics of the SDK.

-Angry Lawyer
 
i like the #6, but what if it worked so that you just press down one key, like for example the gravgun select key (if it is made like said in #5) and when the key is down you can roll the item around with your mouse.

also, i would like it too to be able to cook grenades. pressing down the key would arm the grenade and releasing would throw it.
 
This is getting old, the post was "Top Ten HL2 Mods I want" not "Top Ten HL2 Mods I want you to make for me".

I know for a fact that several of these mods will be some of the first SP ones to come out. They will be done by people who know more than me and of a higher quality than i can do. I'll wait a month or two and see what ones on my list have not been made and then do them myself. Sure if one of the harder ones has not been made i'll most likley have to post and ask for help in making it.

This is a post for the SP mods i cant wait to play. If a person with skill reads this and decides "wow thats a good idea" then great - thats the point.

I'm sharing ideas for mods - it is a community.

They are the SP mods i'm most interested in and that i want the most
 
oh yeah
thanks Angry Lawyer! ;0)
yeah i know they are all possible i have been playing around with the SDK for a few days now but still not very skilled. I am able to do several of the easier ones but dont know how to make them into some type of patch or something.

And before you start bitching it would not let me edit my last post
 
I've no intention of bitching. Sorry if I come off as an angry person - work just cancelled my last day of holiday. But, you'll have to wait for the source code to be released before you can make most of these changes.

On the plus side, half the scripting is already done for the Jetski - when snooping around the files in Half-Life, there was an unused vehicle script named 'Jetski'.

Anyways, start with the easier ones, and the harder ones will come to you naturally.

-Angry Lawyer
 
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