Transparent Texture problem

J

Javadran

Guest
I've been trying to make a transparent chandalier texture.

I used photoshop to make a 24bit bitmap texture. I selected the blue to be 0 0 255

I opened it up in wally and turned it into a half life texture and added it into my .wad file. the texture's name is {chandalier

My func_illusionary entity i set to render mode: solid. FX Amount 255 (just like all the other transparent textures...which work)

after compiling and running the texture turns up blue, and actually a little bit of the white at the bottom part is transparent. i'm mapping for day of defeat 1.3 (i know it's not source...but it shouldnt matter, right?)

here is my image

chandalier.jpg

edit: sorry photobucket converts it to.jpg

can anyone help me out?
 
does it show up in game properly?
I might be wrong, but I thought transparencies in GoldSource games were blue when in a .wad or .spr
 
in game it shows up with the blue. a little bit of the white orb at the bottom of the texture shows up transparent however.
 
this might help (from Texture Tutorial.doc from HLSDK 2.3):

Masked texture brushes need to be brush entities for them to be transparent: if they are standard world geometry, the blue will appear normally. Make them func_wall or func_illusionary entities, give them a rendermode of “solid” and a renderamount of “255”, and they will appear correctly. Note that you can’t shoot through func_walls, so if you have a railing, for instance, it should probably be a func_illusionary with a corresponding clip brush to make it impassable to the player, but not block bullets.

The name of a masked texture must start with a {.
 
nevermind i fixed it. i messed around with the palette in wally. the 0 0 255 blue wasn't the last color in the index, so i changed it and now it works
 
Good, because it was looking like this freak problem was coming out of nowhere!
 
looking back the problem was i made a 24 bit bitmap image not a 256 color and the 0 0 255 blue wasn't the 255th index. (for future reference in case anyone finds this post. that's how i found it, google 4tw!)
 
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