J
Javadran
Guest
I've been trying to make a transparent chandalier texture.
I used photoshop to make a 24bit bitmap texture. I selected the blue to be 0 0 255
I opened it up in wally and turned it into a half life texture and added it into my .wad file. the texture's name is {chandalier
My func_illusionary entity i set to render mode: solid. FX Amount 255 (just like all the other transparent textures...which work)
after compiling and running the texture turns up blue, and actually a little bit of the white at the bottom part is transparent. i'm mapping for day of defeat 1.3 (i know it's not source...but it shouldnt matter, right?)
here is my image
edit: sorry photobucket converts it to.jpg
can anyone help me out?
I used photoshop to make a 24bit bitmap texture. I selected the blue to be 0 0 255
I opened it up in wally and turned it into a half life texture and added it into my .wad file. the texture's name is {chandalier
My func_illusionary entity i set to render mode: solid. FX Amount 255 (just like all the other transparent textures...which work)
after compiling and running the texture turns up blue, and actually a little bit of the white at the bottom part is transparent. i'm mapping for day of defeat 1.3 (i know it's not source...but it shouldnt matter, right?)
here is my image
edit: sorry photobucket converts it to.jpg
can anyone help me out?