Trap the Cat

I cant do it :(

I only got him once out of like 30 games.
 
2rzdgnq.jpg


Sad, sad, SAD day.
 
I just finished it after like 20 tries. i had a long day at work and didn't get much sleep in the past week but I'm really liking this game. bookmarked!
 
**** this game, I'm going to play HL.
 
There's a games like this on the iphone/itouch, Catchamouse, the area is smaller, and you use mouse traps.
 
You have to get lucky... You guys that keep getting it must be getting ones where half the bord is filled up, because if you get less than 7 dots you're ****ed.
 
Got it once I had a dot configuration that was helpful.

My fewest number of moves ... cat went just where I wanted 'im ...
 

Attachments

  • tdc.jpg
    tdc.jpg
    41.8 KB · Views: 253
HOW THE HELL DO YOU BEAT THIS GAME!?!?!?!

I keep getting stuck here:

HOWDOIWIN.jpg
 
After playing for a little while I can get it 3/4 times now. The trick is to darken circles far away. (ie, plan ahead).
 
Claims of it being "a smart cat" are exaggerated, because it always acts in a mechanistic fashion and darts towards the quickest way out. The difficulty of the game stems from two things. Firstly, the game-system is heavily weighted against you. Sometimes you just won't get a good starting grid, and you're done. But two, most people (me included) find it difficult to 'pull back' and get a sufficiently strategic picture.

Because the cat acts mechanically, it can be outsmarted.

Here, we are only a few circles 'behind' the cat and we are going to slow it down.

lesslesslessnearend.jpg


Its clearest route of escape is upwards, but it'll be a few spaces before we need to stop it. As long as there is only one way out, we can plug it easily, and meanwhile, we'll be outmanouvering the cat.

Predictably, it tries to move north, to no avail.

lesslessnearend.jpg


Now it's in trouble because we've managed to lure it into a dead end. Ironically it's our plan itself that propels the cat on its poorly-chosen course. Building that wall to the right ensures that upwards remains the quickest way out. But it also means that once we close off the northern passage, the cat has a long way to go to get out. Now we'll repeat the trick to render the cat well and truly trapped.

lessnearend.jpg


Once again the cat will be presented with a quick way out, which its robot brain will seize upon. But that route is easily sealed with one click. You can see it on the right between two dark green circles. You can also see that we could plug this hole in two ways - on the 'inside', or one circle to the right, on the 'outside'. The latter is better because the cat has further to go. And while it's going, we'll extend our walls to the west.

nearend.jpg


With one more click the cat's fate will be sealed. The space immediately to its right will be blocked, and by then it'll be too late for it to get out the left. By the time it gets over there we can have already sealed off every gap. Its mechanical intelligence has let us lead it up a blind alley, from which it will not escape. And that's how to trap a cat.
 
It's not as hard as it seems , the trick is to lead it on into areas that you can easily cap which gives you more moves to close other areas.
 
Thanks for effectively summarising what I said in far less words. Dick.
 
But you had pictures.

And a picture is worth a thousand wo... oh. Nevermind.
 
Haha, I'm evil wasting all your guys time! A great effective strategy for me is ...

[1] Start placing dots near the edge
[2] Place dots with a space between them
[3] When cat finally gets close to a space, block it off.
 
That has become my strategy as well. Build a sparse fence in the direction the cat is going, and then plug the hole the cat would escape through at the last moment. You'll then be surrounding the cat twice as fast as he can get there.
 
Back
Top