Triangle count for game characters

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pb1uk07

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Hello,
as part of a project i have to perform research into game characters. I was wondering where would be the best places to find the triangle counts for characters in half-life 2 and other current games on pc and other consoles e.g. new gta etc
Cheers
 
I thought that Clarky told me that the ones for HL2 are around 7,000 triangles? I think he said the highest he's compiled was around 11,000, but that there's a limit somewhere around there.
 
performance wise the textures almost make more of a difference than the triangle count... newer games these days dont up the polycount as much as improve the rendering/shaders/materials
 
"I think the Source engine has a 20,000 poly limit for all models, including character.
Most characters in Hl2 have a poly count between the 5 and 10 thousand.

"Next-Gen" characters (roughly) range from 10,000 to 30,000 poly's.
I bet Nico (GTA4) has a polycount somewhere around the 15,000 poly's max.

-dodo"
 
yeah I've tried to compile stuff in the 18000-20000 range and that causes studiomdl to hang or crash
 
It's because you're doing it wrong. Slice it into few parts and compile it.
 
do you mean you cut up the mesh and made multiple props out of it ?

-dodo
 
do you mean you cut up the mesh and made multiple props out of it ?

-dodo

yeah pretty much, it was a kind of circular fence part trim and some reflective balls so I made 3 props in the same place, one for the prop, one for the reflective balls and one for the trim. Basically I seperated it by material.
 
Grab some different models out of the gcf and have a look at them. It would also be good to note the different lod models and also models that use normal maps baked into the texture.
 
I thought that the limit of triangles was 13,000.
I've learned something today.
 
From Valve Wiki:
There are no fixed rules in determining how many polygons you use in your model, or how much texture resolution you'll use in your materials. There are upper limits of engine capability, (10,000 polygons/model, 17,433 vertices and 2048 texture size)
 
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