trigger_hurt

blinking halo

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hi all, im making a hl2dm mini modification, using the hl2dm sdk, and im having trouble with trigger_hurt. The first time a player hits it, he dies correctly (i set the damage to 100). But every single time after that, the ragdoll body gets thrown violently away from the origin of the trigger_hurt brush. This is very annoying, because im using the trigger_hurt specifically to make for some cool death animations (think the bombing run maps for ut2k3/2k4) whereby the player is killed when trying to jump in a pit, and then his ragdoll hits multiple beams, to show off the engine. No matter what i do to the settings of trigger_hurt (tried making it do really high damage, really low damage, different types of damage, changed the brush size, length, etc), every single time after the first, the ragdoll gets smashed away as though it was smashed by a massive hand of god or something. How do i fix this? Should i be using a different entity? I want those ragdolls dieing peacefully :P
 
Suggestion:

trigger_multiple
output OnStartTouch
target !activator
input SetHealth
override 0
 
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