trigger_weapon_dissolve????

M

MasterD

Guest
I am trying to get rid of weapons players drop on the floor. I want the weapon to disappear after it is dropped, or just go away. How can I do this??! I attempted to use a trigger_weapon_dissolve with no success and I cannot trigger_teleport weapons. What can I do?
 
or like in the end of HL2.

I have no idea... I'll look into it.
 
Yeah I REALLY need to figure this one out too... I have a trigger that spawns a certain weapon when the player walks on it (with a mock model laying on the floor to simulate "pickup") but if the player already have that weapon or a another of the same class it only drops to the floor ofcourse, which is not desirable...

I first tried to make a big, wide, flat trigger_multiple that would look for, let's say, anything with the name P90 (weapon_p90 with name set to P90 that is spawned) touching it, and then KILL it through output. I didn't manage to get this to work, but I'm thinking this would not only "kill" the P90 touching the trigger but any P90 picked up by anyone...

I bet the chances are pretty slim of doing a
My output named: OnTrigger
Targets entities named: WhatEverIsTouchingMe + NameIsP90
Via this input: Kill

Some logic thingies would be needed at least.
 
CS:S weapons didn't fire triggers a few months ago, so any such system would have been impossible (unless you placed an occluder over every floor).

Perhaps this is still the case.
 
I couldn't find any trigger that would be activated by any weapon (except for thrown grenades). weapons don't cause any damage when thrown either, so that's right out...

I think RaevenO is right.

Maybe I don't understand what you're doing, but why cant you use a player equip instead?
 
Back
Top