Triggered birds

Viceman

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How do i make crows fly when i step on a trigger? I checked this on town map. I placed a crow, trigger and output it to crow to "flyaway" But when i step to trigger crow just sits on ground.
 
Where do you want the crow to "flyaway" to?

You need to let the crow know where it can fly. Open up the SDK sample map for creating backgrounds. (The background of the waterfront scene where the helicopter does a fly by)

In the back right corner of that map are a group of crows that fly to a specific spot when triggered. To do this they use a set of air nodes and a land destination node. Their map should show you everything you need to know.
 
Exavior said:
Where do you want the crow to "flyaway" to?

You need to let the crow know where it can fly. Open up the SDK sample map for creating backgrounds. (The background of the waterfront scene where the helicopter does a fly by)

In the back right corner of that map are a group of crows that fly to a specific spot when triggered. To do this they use a set of air nodes and a land destination node. Their map should show you everything you need to know.

Hmm. i checked those crows in town map, but i didnt found any clues where to put information about these nodes where it should fly... i placed the air nodes and stuff... ;(
 
Still... no luck, if some could post specific directions that would be great :rolleyes:
 
seems like all i did was make half a dozen crows, under their properties target path corner name 'crowpoint1', made two path corners named crowpoint1 and crowpoint2, under crowpoint1 properties next path corner crowpoint2, under crowpoint2 properties next target crowpoint1, put crowpoint1 next to the crows, put crowpoint2 across the map and up in the air, added in air node next to crowpoint2..
my crows would immediately take off and fly back an forth.. by adjusting flags you could have them start asleep and then awake them with a trigger, causing them to start their flight..
you could also look into scripted_sequences for specific animations..
hope that made sense!
 
Yeah, I got errors when loading the map as well. This was yesterday so I don't recall the exact errors, but something to the effect of nodes being too close to the ground.

And when I stepped into the trigger, about 500 crows (literally) were spawned.

This was play tested using hl2dm, so that could be part of the problem at my end.
 
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