phantomdesign
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Is “some” stated in the contract? I seriously doubt it. If you want to refer to some in a contract, “some” would allow valve to distribute as Half Life 2 as much as they please online.You over-looked the most critical legal arguments:
1) Valve retained the right to SOME online disribution.
Basically Valve retained numerous rights, including intellectual property rights (to the art, programming, source code, concept, etc), and certain distribution (example: online), repackaging (posters, toys, coffee mugs, t-shirts, bumperstickers), derivitave works (ex: half-life based movies, books, images), and more. When an experienced artist or programmer retains ANY right, they know precisely why they’re doing it, and so does any other party that signs the contract.
Example
Lets say you drew a picture, and everyone loves it. A newspaper contacts you and wants to print it in the newspaper. If you’re an experienced artist, you only license them the right to publish that image in a single newspaper volume (scope of distribution) and you promise (contract) to not publish it in other newspapers for 30 days (scope of exclusivness). You picture gets the whole town jumping, and a coffee mug maker contacts you asking to use it on his coffee mugs, and kinkos wants to sell posters of it to art museums, and two other newspapers and one magazine ask you to print the image.
What can you do? You can have your images on the mugs, posters, and magazine, but you have to wait 30 days before you can get them printed in the newspapers. If you’re smart, you use similar licensing agreements which allow third parties to continue to approach you and offer further financial opportunities. At the end of the 30 days, you’re free to do whatever the **** (I bleeped that) you want with your own **** image.
End of Example
So, you have to ask two questions. [1] What is the scope of the copyright usage licensed to Vivendi? [2] What was the scope of the exclusiveness to copyright usage licensed to Vivendi?
Now it is my evaluation that [1] the scope of copyright usage is “The Distribution of Half-Life 2 through retail boxed games” (ok, that’s not lawyer-speak, but it should be understandable). Basically, one way or another none of the agreements that are still active allow Vivendi to distribute it online (95% likely). Even if Vivendi did possess such a license (5% chance), it doesn’t mean Valve can’t do it, nor does it limit the scale of Valve’s distribution through other means.
That’s where exclusiveness comes into play. As far as I could read into the situation, no contract signed by valve that is still active gives Vivendi any all-medium exclusiveness (print, broadcast, online, boxed with CD, or any distribution medium preexisting or to be invented) or any sort of exclusiveness to online distribution.
One point on some Vivendi speculation… Vivendi speculates that they were mislead by valve on the reason for the delay, and proposes the real reason for the delay was steam, and therefore to undercut their profit. Two problems. [1] First, publishers are renown to find ways to undercut the artist/programmer/producer’s profits and get away with it in almost every case. The laws do not necessarily have any sort of protection against this sort of action. Regardless of misunderstandings between the parties, the only real standard is #1 the laws and #2 the contract. [2] Valve could easily argue that steam was part of the development of half life 2, and therefore a valid reason to delay.
Returning to the ‘problem 1’ in the previous paragraph, in cases such as this, the likelihood of actually being mislead or misinformed is practically zero. You don’t have fresh-out-of-law-school lawyers that know less about copyrights than I do handling contracts like this.
If Valve and Vivendi (ne Sierra) entered into an agreement where Valve suggested it wanted to sell the game online, without mentioning the Steam platform which was under planning/development, and Vivendi agreed without knowing about Steam, then in almost all legal contracts that's breach of contract for dealing in bad faith.
From the Vivendi quote, it sounds like Valve told Vivendi about Steam, but undersold its capabilities, making it out to be some kind of content distribution system, but not a direct marketing tool. In fact, if Valve DID have Steam in the works, planned as a direct marketing tooo, when they entered into the agreement, that's on the ragged edge of fraud.
If you own a car, and you know the car needs $5,000 in work, then you sell the car to another party after mentioning the car needs "some" work (pretending you don't know how much work is needed), then the other party can back out of the contract, citing bad faith. You knew the car was a lemon, you sold it anyway. You cannot withold critical information.
Same deal here. The particulars will be whether Valve insinuated physical media would be involved in the online sales or not (Valve suggested this would be like an on-line store selling copies) or if Valve spun the agreement in such a way that favored Steam.
Even if being ‘mislead’ is a valid argument, in all probability Valve did not know at the time how big steam would get. Remember that Valve was surprised after E3 2004 at the response they were getting? Opportunity knocks and they took it…legally.
2) The second bit you quoted, the part about writers, has absolutely nothing to do with the Vv.V case at all: apples and oranges.[/qutoe]
Your cited documents are apples to oranges comparisons, but the standard I refer to is the actual US copyright documents which specifically protect computer programs and code in basically the same way writing and images are. There are even sections dedicated to computer programs; I know because I’ve personally read 70% of it quite carefully and at least partially reviewed the remainder. I’ve even researched case studies in a variety of forms (from images, to music, design, and computer programs).
What you cite is apples and oranges, but I’m referring to the laws that make up the very base of this issue.
In all likelihood it doesn’t matter. I know how one sided these sorts of public releases are and how to see through them. Vivendi did some bad dealing through unlicensed distribution and additionally refused royalty payments, and for revenge it’s having it’s high-dollar lawyers scrape the bottom of the barrel to attack Valve.As someone else pointed out, we don't know what Valve is claiming, and I'm not paying to pull up the briefs electronically, but it's going to be interesting to see what Valve actually told Vivendi about Steam and how the judge interprets Valve's motives, but from what was on the Gamespot article, it looks like some damn dodgy dealing by Valve.
If there really was a strong case of valve intentionally and directly misleading Vivendi in a malicious manner, you would have read a much different press release. Even if this was the case, this wouldn’t be enough to stop Valve from using steam, only enough to allow Vivendi to back out of (void) the contract (aka, not produce boxed version of HL2)